More details unveiled for Nvidia’s FLEX; a multi-physics solver for visual effects

PhysX water

Our reader ‘ihatedisqus3’ (I know, I know… pretty hilarious nickname) has informed us about Nvidia’s FLEX system, a multi-physics solver for visual effects that will be integrated in PhysX 3.4. Nvidia’s FLEX was showcased a while back and today we got some new info – thanks to Physxinfo.

FLEX uses a unified representation for all these material types, which means they can interact with each other in a fully coupled way. According to Nvidia, this is a unified solver that works wonderfully with multi-GPU systems, and is mainly designed to simulate:

-Liquids (water, goo)
-Granular materials (sand, dirt)
-Environmental cloth (flags, newspapers)
-Rigid bodies (environmental debris)
-Soft bodies (inflatables / tetrahedral meshes)

As Physxinfo revealed, Nvidia currently has a CUDA implementation, however a DirectCompute implementation is planned (in other words, FLEX may be supported by all AMD cards via this implementation). Nvidia is also considering a CPU implementation.

As Nvidia’s Miles Macklin unveiled, FLEX will be initially available as ‘a stand-alone SDK that can be used alongside PhysX 3.3.x for a select group of early adopters, and later FLEX will become a first-class feature of PhysX 3.4′.


FLEX Teaser Trailer