Madmind Studio’s first-person survival horror game that is powered by Unreal Engine 4, Agony, was meant to hit Steam on March 30th. However, the team has announced that the game has been delayed, and there is no ETA on when it will come out. Continue reading Agony has been delayed
Category Archives: News
CD Projekt RED opens new Wroclaw studio to help with the development of Cyberpunk 2077
CD PROJEKT RED, developers of Cyberpunk 2077, The Witcher and GWENT, announced that it will open a new division — CD PROJEKT RED Wroclaw. Located in the city of Wroclaw, south-western Poland, the new studio will join forces with CD PROJEKT RED Warsaw and Cracow, and bolster development of Cyberpunk 2077 — the upcoming futuristic AAA role-playing game. Continue reading CD Projekt RED opens new Wroclaw studio to help with the development of Cyberpunk 2077
Third-party GPU manufacturers have removed the ‘gaming’ brand label from their AMD graphics cards
Earlier this month, HardOCP published a really interesting story about NVIDIA’s GPP program. According to HardOCP’s sources, this program prohibited – among other things – third-party GPU manufacturers to use their gaming brand label on both NVIDIA and AMD GPUs. And even though some claimed that this was merely a rumour, today we’ve discovered some third-party manufacturers – that create GPUs for both companies – who have already removed their gaming brand label from their AMD graphics cards. Continue reading Third-party GPU manufacturers have removed the ‘gaming’ brand label from their AMD graphics cards
Real-time raytracing is a next-next-gen feature, Seed Tech Demo ran on three NVIDIA Titan V
We here at DSOGaming have been closely following ray/path tracing rendering techniques in engines. After all, back in 2012, we informed you about the Brigade 2 Engine and claimed that ray/path tracing will be the future. And while we haven’t seen any game using real-time ray tracing since then, NVIDIA and Microsoft announced yesterday a collaboration in order to add support for such a thing in the DirectX API. Continue reading Real-time raytracing is a next-next-gen feature, Seed Tech Demo ran on three NVIDIA Titan V
Warhammer: Vermintide 2 has sold more copies on the PC than its predecessor on all platforms
It appears that Warhammer: Vermintide 2 is a hit for Fatshark. According to its CEO, Martin Wahlund, the game has sold more copies on the PC than its predecessor on all platforms. In other words, in just two weeks, the team has managed to outsell the lifetime revenue of the original Vermintide. Continue reading Warhammer: Vermintide 2 has sold more copies on the PC than its predecessor on all platforms
Star Wars comes to Company of Heroes thanks to this great total conversion mod
The Front Lines Development team has released the alpha version of its Star Wars total conversion mod for Company of Heroes, StarWars Frontlines – The Galactic Civil War. According to the team, this alpha version features limited, but exciting content that has never been seen in Company of Heroes before. Continue reading Star Wars comes to Company of Heroes thanks to this great total conversion mod
AMD Radeon Adrenalin 18.3.3 driver is optimized for Sea of Thieves, adds Vulkan 1.1 support
AMD has released a new driver for its graphics cards. According to the release notes, the AMD Radeon Adrenalin 18.3.3 driver is optimized for Sea of Thieves and A Way Out, and adds official support for Vulkan 1.1. Continue reading AMD Radeon Adrenalin 18.3.3 driver is optimized for Sea of Thieves, adds Vulkan 1.1 support
NVIDIA officially collaborates with Microsoft for the DirectX Raytracing (DXR) API, first screenshots
As promised, NVIDIA today announced its collaboration with Microsoft for a brand new DirectX API that will allow real-time ray tracing. According to the teams, the DirectX Raytracing (DXR) API will enable straightforward access to real-time ray tracing running on development graphics hardware, and below you can find its first screenshot from Remedy’s Northlight Engine. Continue reading NVIDIA officially collaborates with Microsoft for the DirectX Raytracing (DXR) API, first screenshots
Need for Speed: Payback March update releases tomorrow, full patch release notes unveiled
Electronic Arts and Ghost Games have revealed the full release notes for Need for Speed Payback’s March update. This latest patch for EA’s racing game will be released tomorrow and according to its changelog, it will add Drift Zones, Speed Runs, Speed Traps and Jumps to AllDrive. Continue reading Need for Speed: Payback March update releases tomorrow, full patch release notes unveiled
Epic Games is giving away all the assets of its third-person MOBA game, Paragon, for free
Epic Games has just announced that it is giving away all the assets of its cancelled third-person MOBA game, Paragon, for free to all developers. These assets are currently available for download in the Unreal Engine Marketplace, so be sure to download them right away. Continue reading Epic Games is giving away all the assets of its third-person MOBA game, Paragon, for free