Category Archives: Articles

Ghostrunner DLSS 2.0 & Ray Tracing Benchmarks

Ghostrunner is a first-person fast-paced action melee game with violent combat mechanics that has just been released on the PC. The game uses Unreal Engine 4, and supports both DLSS 2.0 and real-time Ray Tracing effects. As such, we’ve decided to benchmark this game and – at least for now – focus on these two technologies. Continue reading Ghostrunner DLSS 2.0 & Ray Tracing Benchmarks

Baldur’s Gate 3 4K/Ultra Screenshots & Early PC Performance Impressions

Larian Studios has released Baldur’s Gate 3 on Steam Early Access. Since the team has provided us with a review code, we’ve decided to capture and share some 4K/Ultra screenshots. We’ll be also sharing some early PC performance impressions of it. Continue reading Baldur’s Gate 3 4K/Ultra Screenshots & Early PC Performance Impressions

Latest Crysis Remastered Update completely breaks vegetation physics/interactions

Two days ago, we informed you about the second major update for Crysis Remastered. Since Crytek claimed that this patch brings some CPU improvements, we’ve decided to re-test the game. Unfortunately, though, it appears that this second update complete breaks the vegetation physics/interactions. Continue reading Latest Crysis Remastered Update completely breaks vegetation physics/interactions