Frictional Games has just released its latest horror game, Amnesia: Rebirth, on the PC. The game is using Frictional’s in-house engine, so we’ve decided to capture some 4K/Ultra screenshots and share our initial PC performance impressions of it.
In order to capture the following screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers. We’ve also included MSI Afterburner in our screenshots in order to give you an idea of the in-game performance.
Amnesia: Rebirth does not require a high-end PC system. As you can see, our NVIDIA GeForce RTX2080Ti had no trouble at all running the game in 4K. For the most part, our GPU was used at around 50%, though there were some occasions in which we saw a 75% usage. Thus, we can safely say that the game will run on a wide range of PC systems without major performance issues. Furthermore, the game is using OpenGL and appears to be mainly using one CPU thread.
Given the fact that this is a horror game, a lot of the game takes place in shadowy places. Frictional’s engine does a pretty good job, though it’s obvious that it’s not as advanced as Unreal Engine 4. The game also has some low-resolution textures, and for the most part only uses 2GB of VRAM. The human characters also look a bit dated, at least by today’s standards. Thankfully, there are some amazing volumetric effects, as well as some cool specular effects. So, while Amnesia: Rebirth is not among the best looking PC games to date, it’s at least pleasing to the eye. Moreover, it has an amazing atmosphere, something that most PC horror fans will appreciate.
For what it’s worth, we did not experience any crashes or stability issues. At first, a lot of players could not launch the game on Windows 7. Thankfully, Frictional Games has already addressed this issue via a hotfix patch. We also did not experience any mouse acceleration/smoothing issues. However, and in order to enable a 4K resolution on our 1440p monitor, we had to set our desktop resolution to native 4K before launching the game.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”