Posts by John Papadopoulos:
Blood Bowl 2 Gets Single-player Campaign Trailer
Posted on: 11 Jun 2015
Focus Home Interactive has released a new trailer for Cyanide’s Blood Bowl 2 that focuses on the game’s single-player campaign. Blood Bowl 2’s campaign is described as a complete, story driven experience with various mechanics and twists-and-turns that won’t be found in any of the other game modes in Blood Bowl 2.
Next Car Game: Wreckfest – Next-Generation DX11 Rendering Engine + Overhauled Physics In Next Update
Posted on: 11 Jun 2015
Bugbear Entertainment announced that a new major update for Next Car Game: Wreckfest will be released next month. According to the team, this update will feature Bugbear’s next-generation DirectX 11 rendering engine that will ‘make it possible to faithfully recreate realistic environments with advanced physically based materials and lighting (PBR).’
Grand Theft Auto III Liberty City Map Converted To Grand Theft Auto V
Posted on: 11 Jun 2015
Our reader ‘Jonathan Gustafsson’ has released a new video, showing Grand Theft Auto III’s Liberty City map being converted to Grand Theft Auto V. As with the GTA: San Andreas map, this is a very early beta version of the map. This map looks flat, has low resolution textures, as well as an underwhelming LOD system. Whether … Continue reading Grand Theft Auto III Liberty City Map Converted To Grand Theft Auto V
Futuremark Begins Development of VR Benchmark Called “VRMark”
Posted on: 11 Jun 2015
Futuremark has announced the development of a VR benchmark that uses a combination of software and hardware to measure performance, latency, and accuracy. According to the press release, VRMark benchmark will test a system’s ability to deliver high quality virtual reality experiences for a range of content types from photos and video to games and simulations.
Dying Light – Simplygon 6.0 Used To Reduce Polycount Of Key Assets By 70%
Posted on: 11 Jun 2015
Techland have announced that they used Simplygon, the leading automatic 3D optimization solution for digital content creation, in the continuing development of their game. This tech allowed Techland to reduce the polycount of some of the game’s key assets by 70%.
New NVIDIA DX12 Tech Demo Shows Spectacular Ray-Traced Visuals
Posted on: 10 Jun 2015
During this year’s Computex, NVIDIA presented an amazing DirectX 12 tech demo. This tech demo featured ray traced shadows, sparse smoke and interactive volumetric smoke (that take advantage of DX12’s exclusive volume tiled resource and sparse fluid simulation features), as well as screen space reflections. This tech demo ran on a single 980 Ti, though … Continue reading New NVIDIA DX12 Tech Demo Shows Spectacular Ray-Traced Visuals
Act of Aggression Gets New Gameplay Trailer
Posted on: 10 Jun 2015
Focus Home Interactive has released a new gameplay trailer for Act of Aggression. Act of Aggression is a techno-thriller RTS releasing this September for PC, and is being developed by Eugen Systems.
Flying Wild Hog Teases New Shadow Warrior Game, Incoming E3 Announcement
Posted on: 10 Jun 2015
These past few days, Flying Wild Hog has been teasing a new Shadow Warrior game. Yesterday, the game’s Twitter account claimed that the possibility of a new Shadow Warrior game was extremely high. And today, Flying Wild Hog updated the cover and the profile images of Shadow Warrior’s official FB page with some new ones.
Hellblade – E3 2015 Trailer [UPDATE: New Details]
Posted on: 10 Jun 2015
Ninja Theory has released the E3 2015 trailer for Hellblade, giving us a first glimpse at the game’s in-engine visuals. Hellblade is a new third-person action game that is coming on both PC and PS4, and Ninja Theory plans to offer mod tools for the PC version of Hellblade. The PS4 version will be released … Continue reading Hellblade – E3 2015 Trailer [UPDATE: New Details]
Cast of the Seven Godsends – Retro-style Gun ‘n Run Arcade Game – Releases This July
Posted on: 10 Jun 2015
Merge Games announced today the imminent release of Cast of the Seven Godsends; a retro-style, gun ‘n run arcade game. As the press release reads, Cast of the Seven Godsends features four levels of difficulty, six worlds to conquer, twelve bosses, seven god-like armour sets, five basic weapons and thirty-five magic combat spells.