About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Dying Light – Patch 1.5 Released, Adds “Hard Mode”

Posted on: 10 Mar 2015

Techland has just released a new update for the PC version of Dying Light. This new patch adds a new mode to the game, as well as over 50 new weapons, 4 outfits as a rewards for finishing the story campaign and a new weapon rarity level. This patch will be auto-downloaded, and you can … Continue reading Dying Light – Patch 1.5 Released, Adds “Hard Mode”

Hotline Miami 2: Wrong Number & Cities: Skylines Are Now Available

Posted on: 10 Mar 2015

Devolver Digital and Paradox Interactive announced today the release of Hotline Miami 2: Wrong Number and Cities: Skylines. Hotline Miami 2: Wrong Number is priced at 14,99€, whereas Cities: Skylines is priced at 27,99€.

Sebastien Loeb Rally Evo Announced for the PC, Coming alongside Console Versions This Autumn

Posted on: 10 Mar 2015

Milestone announced today the Windows PC/Steam version dedicated to Sébastien Loeb Rally Evo, its new, exclusive IP scheduled for release in Autumn 2015. As the press release reads, the PC version will be released simultaneously with the Xbox One and PS4 versions of the game.

Project BlueStreak – First Direct Feed In-Engine Footage From Cliff Bleszinski’s Arena Shooter

Posted on: 10 Mar 2015

Boss Key Productions has just released the first direct feed in-engine footage from its upcoming arena shooter, BlueStreak. This teaser is based on the game’s pre-alpha version and shows off some of its environments. BlueStreak is coming exclusively on the PC, and will be powered by Epic’s Unreal Engine 4. Enjoy!

Elite: Dangerous – Wings Content Update 1.2 Releases Later Today, Changelog Revealed

Posted on: 10 Mar 2015

Frontier Developments announced today that the Wings Content Update for Elite: Dangerous (that will update its version to 1.2) will release later today, and has unveiled its complete changelog. According to the company, this update will be deployed in the next two hours, and will introduce Wings functionality and AI Groups. In addition, this update … Continue reading Elite: Dangerous – Wings Content Update 1.2 Releases Later Today, Changelog Revealed

This War of Mine – War Child Charity DLC Released, 100% of the Proceeds Go to Charity War Child

Posted on: 10 Mar 2015

Now here is a DLC we fully support. 11 bit Studios announced today the release of the War Child Charity DLC for This War of Mine. In addition, the team announced that 100% of the proceeds from this DLC will go to the charity War Child.

Source 2 Engine – First Screenshots & Off-Camera Footage From Valve’s VR Portal Tech Demo

Posted on: 10 Mar 2015

At GDC 2015, Valve showcased a VR Portal Tech Demo that was powered by Source 2 Engine. And today, Valve released to the public the slides from Alex Vlachos’ session, thus revealing the first direct feed images from that tech demo.

Assassin’s Creed: Rogue – PC Day-One Patch Released

Posted on: 10 Mar 2015

Assassin’s Creed: Rogue has just been released on the PC and Ubisoft has rolled out its day-one patch. According to its changelog, this patch comes with minor graphical fixes and resolves various Resolution issues. This update will be auto-downloaded from Steam and UPLAY, and you can view its complete changelog below.

Ubisoft Dev Admits That Far Cry 4 Suffered from Cross-Generation Development Decisions

Posted on: 10 Mar 2015

At this year’s GDC, Stephen McAuley, Technical Lead at Ubisoft Montreal, talked about the challenges of creating the world of Far Cry 4. During his talk, Stephen admitted that Far Cry 4’s cross-generation development had a negative impact on Ubisoft’s decisions. In other words, the game suffered from its cross-generation development, something most of us … Continue reading Ubisoft Dev Admits That Far Cry 4 Suffered from Cross-Generation Development Decisions

Ex-NVIDIA Driver Developer on Why Every Triple-A Game Ships Broken & Multi-GPUs

Posted on: 10 Mar 2015

We’ve all known that most triple-A games release broken on the PC, however it’s good witnessing a former NVIDIA dev publicly acknowledging this while at the same time revealing some new ‘inside’ information about what’s happening with those ‘Game-Ready’ drivers we’ve been getting when really big games come out.