Posts by John Papadopoulos:
AMD Catalyst 15.11 Beta Driver Released – Optimized For Call of Duty: Black Ops III
Posted on: 06 Nov 2015
AMD has released the Catalyst 15.11 Beta driver that includes quality and performance optimizations for Call of Duty: Black Ops III. AMD users, be warned however that flickering may be observed when running the game in DX11 mode and with AMD Crossfire enabled.
Star Wars: Battlefront – New Gameplay Videos Show All Heroes + Planets
Posted on: 05 Nov 2015
YouTube’s member ’emboar9889′ has shared a video, showing new gameplay footage featuring Darth Vader, Emperor Palpatine, Boba Fett, Princess Leia and Han Solo. In addition, DICE and Electronic Arts have released a new trailer, YouTube’s member ‘SideStrafe’ shared another video showcasing the planets that will be featured in the game. You can read – and … Continue reading Star Wars: Battlefront – New Gameplay Videos Show All Heroes + Planets
Assassin’s Creed: Syndicate – Official PC Requirements Revealed, NVIDIA Exclusive Features Unveiled
Posted on: 05 Nov 2015
Ubisoft revealed today the official PC requirements for Assassin’s Creed: Syndicate. According to the French company, PC gamers will need at least 6GB of RAM, a 64bit operating system, an Intel Core i5 2400s or AMD FX 6350 and an NVIDIA GeForce GTX 660 or AMD Radeon R9 270.
Call of Duty: Black Ops III – PC Graphics Settings Revealed
Posted on: 05 Nov 2015
Reddit’s member ‘e5mikey‘ has revealed the PC graphics settings that are featured in Call of Duty: Black Ops III. For starters, PC gamers will be able to adjust their screen resolution, refresh rate, render resolution (basically this is an option for downsampling), Display Gamma and Field of View.
Metal Gear Solid’s Shadows Mosses Remake In Unreal Engine 4 – New Screenshots Released
Posted on: 05 Nov 2015
The creator of the Metal Gear Solid Shadow Mosses Remake in Unreal Engine 4 has released a new set of screenshots, showing some new areas that are currently under development. These new areas are Psycho Mantis’ office and the level in which players fight for the first time Sniper Wolf. As noted, these are WIP … Continue reading Metal Gear Solid’s Shadows Mosses Remake In Unreal Engine 4 – New Screenshots Released
Fallout 4 Gets Launch Trailer
Posted on: 05 Nov 2015
Bethesda has released the launch trailer for Fallout 4. In Fallout 4, you take the role of the sole survivor of Vault 111 as you enter a world destroyed by nuclear war. Fallout 4 releases on November 10th.
Deus Ex: Mankind Divided – New Gameplay Footage Unveiled From PAX Aus 2015
Posted on: 05 Nov 2015
At this year’s PAX Aus event, Square Enix presented a new gameplay video from Deus Ex: Mankind Divided. This brand new video features a new level and shows the versatile environments, as well as the ways via which players can approach their objectives. Deus Ex: Mankind Divided releases on February 23rd. Enjoy (gameplay footage starts … Continue reading Deus Ex: Mankind Divided – New Gameplay Footage Unveiled From PAX Aus 2015
Homefront: The Revolution Supports Physically-Based Rendering & Dynamic Water/Rain Puddles
Posted on: 05 Nov 2015
CJ Kershner, Senior Narrative Designer at Dambuster Studios, has revealed that Homefront: The Revolution will be powered by the latest iteration of CRYENGINE, will support physically-based rendering, and will feature dynamic water/rain puddles.
Final Fantasy XIV: A Realm Reborn – Patch 3.1 Coming On November 10th
Posted on: 05 Nov 2015
Square Enix has announced that Final Fantasy XIV: A Realm Reborn’s patch 3.1 will be coming on November 10th. This brand new patch is titled “As Goes Light, So Goes Darkness” and will feature a new campaign, two new dungeons, a new 24-player raid that will be similar to the Crystal Tower series, as well as a new weapon … Continue reading Final Fantasy XIV: A Realm Reborn – Patch 3.1 Coming On November 10th
War Thunder Update 1.53: Firestorm Introduces New Dagor Engine 4.0, Overhauls Environmental Destruction
Posted on: 05 Nov 2015
Gaijin Entertainment has released War Thunder’s 1.53 Firestorm update. This update introduces the Dagor Engine 4.0 that supports Physically Based Rendering, as well as NVIDIA Gameworks-based advanced structure destruction systems and impressively realistic water effects. You can read the full changelog for this update here, and below you can find a video showcasing some of … Continue reading War Thunder Update 1.53: Firestorm Introduces New Dagor Engine 4.0, Overhauls Environmental Destruction