About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Here is your first look at the first Quake being recreated in Unreal Engine 4 (fan project)

Posted on: 21 Jul 2016

UE4Arch, a company dedicated to creating and pushing forward hyper-realistic virtual creations that can be experienced in virtual reality, has shared two images, showing the first Quake being recreated in Unreal Engine 4.

Silence, new adventure game from Daedalic, gets new beautiful screenshots

Posted on: 21 Jul 2016

Daedalic Entertainment has released a new set of screenshots for its upcoming adventure game, Silence. Silence will feature 3D characters and opulent 2D backgrounds, and promises to offer up to 12 hours of playtime. The game is planned for a Q4 2016 release.

Escape from Tarkov – New screenshots released

Posted on: 21 Jul 2016

Battlestate Games has released a new set of screenshots for Escape from Tarkov. Escape from Tarkov is described as a hardcore story-driven MMO featuring elements of FPS and RPG. Escape from Tarkov’s Hazardous Environment Combat Simulator employs a number of custom system modules to create incredibly immersive gameplay. Enjoy!

Battleborn – Major update releases today, adds 3 new Versus maps and brings many re-balance tweaks

Posted on: 21 Jul 2016

Gearbox will release later today a massive new update for Battleborn. According to its changelog, this update brings many re-balance tweaks, adds 3 new Versus maps and 5 new taunt customizations, fixes some issues with the game’s UI, as well as some issues with its matchmaking system.

Vikings – Wolves of Midgard announced, first screenshots released

Posted on: 21 Jul 2016

Kalypso Media and Games Farm revealed today Vikings – Wolves of Migard, a bold new IP that will pit Action RPG fanatics against the most legendary of all mythological conflicts: Ragnarok.

PAC-MAN CHAMPIONSHIP EDITION 2 is coming to the PC this September

Posted on: 20 Jul 2016

Bandai Namco has announced PAC-MAN CHAMPIONSHIP EDITION 2, the highly anticipated sequel to 2007’s smash hit PAC-MAN CHAMPIONSHIP EDITION and it’s follow-up hit from 2010, PAC-MAN CHAMPIONSHIP EDITION DX. PAC-MAN CHAMPIONSHIP EDITION 2 will be available exclusively in digital form and is scheduled to launch in September. 

No Man’s Sky – New trailer focuses on the battles and fights that players will engage in

Posted on: 20 Jul 2016

Hello Games has released a new trailer for No Man’s Sky that focuses on the battles and fights that players will engage in. As its description reads, on a planet, players are equipped with a multi-tool to defend against deadly predator creatures and mine resources.

Gears of War 4 – New gameplay video released, focuses on the campaign mode

Posted on: 20 Jul 2016

Microsoft has released a new gameplay video from the campaign mode of Gears of War 4. In this short gameplay demo of Gears of War 4, JD, Del, Kait and Marcus Fenix are in pursuit of creatures called the Swarm.

Life is Strange – Episode 1 will be free for download, starting tomorrow

Posted on: 20 Jul 2016

Square Enix and DONTDOD Entertainment today announced that the first episode of the critically-acclaimed narrative driven game Life is Strange will be available to download for free starting indefinitely from July 21st.

Futuremark on Async Compute: No vendor specific optimizations, our benchmarks are fair and accurate

Posted on: 20 Jul 2016

Asynchronous Compute is a feature that has been in the spotlight for a while. As we’ve seen, more and more developers are taking advantage of it via their DX12 implementations in their game engines. And from the looks of it, this feature will stay relevant for a very long time.