About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Microsoft appears to be working on a “Game Mode” for Windows 10 that will improve performance

Posted on: 28 Dec 2016

It appears that Microsoft is working on a “Game Mode” for Windows 10 that will improve performance while playing games. According to WindowsCentral, this mode is featured in the recently leaked build 14997, although it isn’t working yet, and will be available very soon to Insiders.

Here is Star Wars: X-Wing from 1993 being recreated in Unity Engine

Posted on: 28 Dec 2016

David Esparza Guerrero has released a video, showcasing a prototype fan remake of Star Wars: X-Wing in Unity Engine. According to its creator, this video shows Y-Wing Historical Mission 6: “Interception and Capture” (Rescue Admiral Ackbar).

Resident Evil 7 Demo – New patch improves HBAO+ performance, adds support for CPUs without SSE4.1

Posted on: 27 Dec 2016

Capcom has released a patch for the PC demo of Resident Evil 7. According to the release notes, this patch adds support for CPUs without SSE4.1 (AMD Phenom and Intel Core2 series) and improves HBAO+ performance.

Here are the five most unoptimized PC games of 2016

Posted on: 27 Dec 2016

We’ve already shared our list of our top 10 most optimized PC games of 2016, however we thought it would be cool to also share a list with the most unoptimized PC games of 2016. As always, we judge games based on their PC performance optimizations. As such, the games that are listed are not … Continue reading Here are the five most unoptimized PC games of 2016

Double Dragon 4 is coming to Steam on January 30th

Posted on: 26 Dec 2016

Arc System Works has announced that a new Double Dragon game is planned for a January 2017 release. Double Dragon 4 will be the next part in the Double Dragon franchise and its story will pick up after the elimination of the Shadow Warriors in Double Dragon II.

These are the PC games that were released in 2016 and sold more than one million copies on Steam

Posted on: 26 Dec 2016

2016 is almost over, so it’s time now to see which games sold more than one million copies on Steam. Thanks to SteamSpy’s data, we have a pretty good idea at which titles were able to hit the “one million” goal, so here we go.

Chris Roberts explains why Star Citizen & Squadron 42 will be now powered by the Lumberyard Engine

Posted on: 25 Dec 2016

Yesterday, we informed you about Cloud Imperium’s decision to ditch CRYENGINE in favour of Amazon’s Lumberyard Engine. And today, Cloud Imperium’s Chris Roberts explained why the team decided to switch engines.

New mod attempts to recreate Counter-Strike 1.6 in Counter-Strike: Global Offensive

Posted on: 25 Dec 2016

Modder ‘Z00L’ has released the first beta version of his Counter-Strike 1.6 mod for Counter-Strike: Global Offensive. This mod will feature reworked maps, keep the improvements Counter-Strike:Global Offensive had over the years, and all that while keeping the nostalgia and feeling from Counter-Strike 1.6.

AMD Ryzen – First CPU benchmarks surface

Posted on: 24 Dec 2016

It appears that the first CPU benchmarks for AMD’s upcoming Ryzen CPU have surfaced. According to the results, AMD’s Ryzen will offer almost similar IPC (instructions per clock) with Intel’s i7 6900K.

Star Citizen & Squadron 42 ditch CRYENGINE over Amazon’s Lumberyard Engine

Posted on: 24 Dec 2016

Cloud Imperium Games announced today the company is using the Amazon Lumberyard game engine to create its ground-breaking space sim games, Star Citizen and Squadron 42. Both games are currently in development and are backed by a record-breaking $139 million crowd funded effort.