About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Shadow of the Tomb Raider RTX patch available for download, adds real-time ray tracing and DLSS

Posted on: 19 Mar 2019

And the time has finally come. Nixxes has released the highly anticipated RTX patch for Shadow of the Tomb Raider that adds real-time ray tracing, as well as support for Deep Learning Super Sampling (DLSS).

Unity Engine Megacity tech demo is now available for download

Posted on: 19 Mar 2019

Back in October 2018, we informed you about an amazing tech demo for Unity. That demo showed what a cyberpunk/sci-fi game could look like in Unity and today, we are happy to report that the Megacity tech demo is available for download.

Oddworld: Soulstorm targets a 2020 release, first in-engine cinematic released

Posted on: 19 Mar 2019

At GDC 2019, Oddworld Inhabitants released an in-engine video, giving gamers a glimpse of a cinematic while at the same time showing off the rendering techniques it is using in this new Oddworld title.

Unity Engine showcases one of the most impressive real-time demos we’ve seen, called The Heretic

Posted on: 19 Mar 2019

At GDC 2019, Unity’s award-winning Demo team, the creators of Adam and Book of the Dead, showcased a new short film called The Heretic. The Heretic tech demo was a real-time cinematic running at 30 fps at 1440p on a consumer-class desktop PC.

NVIDIA announces Quake 2 RTX, first official screenshots and details

Posted on: 19 Mar 2019

Back in January, we informed you about a mod for Quake 2 that added real-time ray tracing effects. Created by former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany, Q2VKPT was the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time. And … Continue reading NVIDIA announces Quake 2 RTX, first official screenshots and details

Here is the first in-engine teaser trailer and first official screenshots for System Shock 3

Posted on: 19 Mar 2019

OtherSide Entertainment has released the first teaser trailer for System Shock 3. This trailer features in-engine pre-alpha footage, meaning that it does not represent the final version which may look different from what is being shown here.

Nexon’s online action RPG, Dragonhound, will support real-time ray tracing effects

Posted on: 19 Mar 2019

At GDC 2019, NVIDIA and Nexon announced that Dragonhound, a mounted-combat online action RPG that has players hunting big dragons and monsters in a massive world, will support real-time ray tracing effects.

Control – GeForce RTX Real-Time Ray Tracing GDC 2019 Demo

Posted on: 19 Mar 2019

Remedy has released a new trailer for its upcoming supernatural third-person game, Control, showcasing some of its real-time ray tracing effects. In this video you can see examples of various real-time ray tracing techniques such as Ray Traced Indirect Diffuse, Ray Traced Indirect Specular and Ray Traced Contact Shadows.

NVIDIA will enable real-time ray tracing for its GTX 10XX graphics cards via DXR in April

Posted on: 19 Mar 2019

NVIDIA has announced that it will be bringing real-time ray tracing to its Pascal GPUs. According to the green team, a new driver will enable all GTX10XX series graphics cards, from GTX1060 all the way up to the GTX1080Ti, to run real-time ray tracing via the DXR API.

Gabe Newell hints that Valve may release a new Half-Life game in 4-5 years [UPDATE: Email was faked]

Posted on: 18 Mar 2019

Half Life fans, here is something for you today. I know that a lot are still waiting for Half Life and while I’m certain that we won’t get Half-Life 3, a new game based on its universe may come out. Gabe Newell has been answering a lot of emails lately and has confirmed that a … Continue reading Gabe Newell hints that Valve may release a new Half-Life game in 4-5 years [UPDATE: Email was faked]