Posts by John Papadopoulos:
Shadow of the Tomb Raider RTX patch available for download, adds real-time ray tracing and DLSS
Posted on: 19 Mar 2019
And the time has finally come. Nixxes has released the highly anticipated RTX patch for Shadow of the Tomb Raider that adds real-time ray tracing, as well as support for Deep Learning Super Sampling (DLSS).
Unity Engine Megacity tech demo is now available for download
Posted on: 19 Mar 2019
Back in October 2018, we informed you about an amazing tech demo for Unity. That demo showed what a cyberpunk/sci-fi game could look like in Unity and today, we are happy to report that the Megacity tech demo is available for download.
Oddworld: Soulstorm targets a 2020 release, first in-engine cinematic released
Posted on: 19 Mar 2019
At GDC 2019, Oddworld Inhabitants released an in-engine video, giving gamers a glimpse of a cinematic while at the same time showing off the rendering techniques it is using in this new Oddworld title.
Unity Engine showcases one of the most impressive real-time demos we’ve seen, called The Heretic
Posted on: 19 Mar 2019
At GDC 2019, Unity’s award-winning Demo team, the creators of Adam and Book of the Dead, showcased a new short film called The Heretic. The Heretic tech demo was a real-time cinematic running at 30 fps at 1440p on a consumer-class desktop PC.
NVIDIA announces Quake 2 RTX, first official screenshots and details
Posted on: 19 Mar 2019
Back in January, we informed you about a mod for Quake 2 that added real-time ray tracing effects. Created by former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany, Q2VKPT was the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time. And … Continue reading NVIDIA announces Quake 2 RTX, first official screenshots and details
Here is the first in-engine teaser trailer and first official screenshots for System Shock 3
Posted on: 19 Mar 2019
OtherSide Entertainment has released the first teaser trailer for System Shock 3. This trailer features in-engine pre-alpha footage, meaning that it does not represent the final version which may look different from what is being shown here.
Nexon’s online action RPG, Dragonhound, will support real-time ray tracing effects
Posted on: 19 Mar 2019
At GDC 2019, NVIDIA and Nexon announced that Dragonhound, a mounted-combat online action RPG that has players hunting big dragons and monsters in a massive world, will support real-time ray tracing effects.
Control – GeForce RTX Real-Time Ray Tracing GDC 2019 Demo
Posted on: 19 Mar 2019
Remedy has released a new trailer for its upcoming supernatural third-person game, Control, showcasing some of its real-time ray tracing effects. In this video you can see examples of various real-time ray tracing techniques such as Ray Traced Indirect Diffuse, Ray Traced Indirect Specular and Ray Traced Contact Shadows.
NVIDIA will enable real-time ray tracing for its GTX 10XX graphics cards via DXR in April
Posted on: 19 Mar 2019
NVIDIA has announced that it will be bringing real-time ray tracing to its Pascal GPUs. According to the green team, a new driver will enable all GTX10XX series graphics cards, from GTX1060 all the way up to the GTX1080Ti, to run real-time ray tracing via the DXR API.
Gabe Newell hints that Valve may release a new Half-Life game in 4-5 years [UPDATE: Email was faked]
Posted on: 18 Mar 2019
Half Life fans, here is something for you today. I know that a lot are still waiting for Half Life and while I’m certain that we won’t get Half-Life 3, a new game based on its universe may come out. Gabe Newell has been answering a lot of emails lately and has confirmed that a … Continue reading Gabe Newell hints that Valve may release a new Half-Life game in 4-5 years [UPDATE: Email was faked]