SNK has released some new gameplay trailer for Samurai Shodown/Samurai Spirits. The first trailer gives longtime fans and newcomers alike a better understanding of the newest title in this legendary fighting game series, and reveals all-new information about the upcoming title and showing off as-of-yet unrevealed concepts such as Dojo Mode.
Officially a prequel to the original 1993 Samurai Shodown, the latest title’s Story Mode allows players to choose any character and experience their journey – from franchise favorites like Haohmaru and Charlotte to newcomers like Wu-Ruixiang and Darli Dagger. Several other modes will be present as well, including a Training Mode, Online Play and the all-new Dojo Mode.
As fighters continue to play and level up their skills, the game is watching, learning, calculating and mapping its user’s playstyle in the offline battle modes in order to create an online “ghost” that replicates that style in Dojo Mode. Players can take on their own AI-derived avatar for better insight into their own weaknesses, or download the ghost of a favorite player from the cloud for a fresh challenge. These intelligent AI ghosts promise to change the way fighting game aficionados train and compete forever.
SNK Lead Producer, Yasuyuki Oda, said:
“Dojo Mode has been a franchise aspiration for the team for some time now and an evolution to the fighting genre that we’re very proud of. Not only will it give players the opportunity to play against the ghosts of some of the best Samurai Shodown players in the world, but playing against your own ghost will prove an amazing tool to learn more about your own playstyle.”
The second trailer focuses on Haohmaru and the third focuses on Genjuro.
Samurai Shodown will release on consoles on June 25th and will be coming to the PC in Q4 2019.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”