LukeYui, the creator of a co-op mod for Sekiro, is currently working on a seamless co-op mod for Elden Ring. This mod will remove all multiplayer boundaries, and will allow for connections to persist after death.
In short, this will be the best way to play Elden Ring with your friends (and will be way better than what the game currently offers).
Although there isn’t any ETA on when this mod will come out, the modder has shared a video that showcases its latest key features.
Going into more details, this co-op mod will offer proper enemy scaling. Additionally, it will allow players to vote in order to fast travel to different locations. Map waypoints will be synced with other players in the session, making it easier to communicate where you’d like to explore. Furthermore, evergaols, portals, etc. now all work correctly and affect other players in the session.
When dying in a boss fight, you will be unable to respawn and enter a spectator mode until either the boss is dead or every other player dies. This lets bosses keep their challenge while allowing you to stay together in a multiplayer session.
Lastly, the modder has added a stackable debuff mechanic, called Rot Essence,
Speaking of mods for Elden Ring, there is a VR Mod in development that looks promising. There is also this mod that removes the awful Chromatic Aberration effect, so be sure to download it. You can also download an easier-to-use Field of View Mod. Flawless Ultrawide is another must-have mod as it enables support for ultra-wide resolutions/monitors. There is also an unofficial Photo Mode. Furthermore, this mod will unlock the game’s framerate. And finally, this mod attempts to fix stuttering by implementing VKD3D fixes natively in DX12.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Thank f*** for that
I’m guessing this is intended to be played on banned servers, looks really damn good though. Hopefully it can remove boundaries and enable invasions in all areas as well. If there is one multiplayer mod this game needs, it’s something similar to wex dust from DS3. An item that searches the entire game for invasions rather than just the zone you’re in. The game is just so damn huge that it’s a bit of a melt finding people sometimes.
Nope, its offline Coop. uses the same system but in an offline mode.
So it’s local co-op? Surely you need to be online to connect to the other player.
No, its uses the online portion to get coop working, but its offline when it comes to anything released to the normal game and invasions.
Oh right, cool. thanks for the explanation. This authors mods were really good in Dark Souls 2 and 3 so I’m sure this’ll be no different.
Somebody doing what From is unable to do since Dark Souls I.