Project CARS 3 feature 4

Project CARS 3 PC Performance Analysis

Project CARS 2 was one of our most optimized PC games of 2017. As such, we were really looking forward to its sequel, Project CARS 3. Powered by the Madness Engine, Project CARS 3 is now available so it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 452.06 and the Radeon Software Adrenalin 2020 Edition 20.8.3 drivers. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680.

Project CARS 3 CPU scalingProject CARS 3 CPU scaling 2

Slightly Mad Studios has added a wide range of PC graphics. PC gamers can tweak the quality of Textures, Reflections, Environment Map, Cars, Tracks and Shadows. There are also options for Mirror, Motion Blur, Head Shake, Grass, and Particles. Surprisingly enough, and contrary to Project CARS 2, the game does not support any AA post-process solution, like FXAA or SMAA. Instead, the game supports Super-Sampling (Low and Medium) which, obviously, brings a noticeable performance hit.

Project CARS 3 PC graphics settings-1Project CARS 3 PC graphics settings-2

Project CARS 3 does not feature any built-in benchmark tool. As such, we’ve decided to create a worst-case scenario test. For our benchmark, we used 16 cars and raced in Shanghai at night and during a Thunderstorm. This is one of the worst-case scenarios you will find in this game.

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And, even though the game only uses DirectX 11, it can run smoothly even on a dual-core system. Our simulated dual-core was able to push a minimum of 58fps and an average of 64fps with Hyper Threading enabled. Without Hyper Threading, we had major stuttering issues and the game was unplayable. It’s also worth noting that Project CARS 3 is one of the few games that does not benefit from Hyper Threading on mid-tier and high-end CPUs. As you may have noticed, the game mainly uses once CPU thread. Thus, we assumed that our framerates would be higher when Hyper Threading was disabled and we were partially right. While our average framerates were not increased, our minimum framerates saw a noticeable boost on most of our systems.

Project CARS 3 CPU benchmarks-1

At 1080p, we noticed some performance differences between our Intel Core i7 4930K and our Intel Core i9 9900K. During this stress scenario, our 4930K came close to a 60fps experience. At 2560×1440, the game’s performance between these two CPUs was similar. And as for 4K, we were bottlenecked by our RTX2080Ti on both of them.

Project CARS 3 CPU benchmarks-2

Given its somehow light CPU requirements, we can easily classify Project CARS 3 as a GPU-bound game. At both 1080p and 1440p, the only GPU that was able to run the game smoothly was the RTX2080Ti. Again, keep in mind that this is a worst-case scenario. However, the campaign does actually feature such demanding races (the last race of the first tournament is a perfect example). So yeah, while the game will run smoothly in some races, you’ll undoubtedly encounter some that will perform horribly.

Project CARS 3 GPU benchmarks-1Project CARS 3 GPU benchmarks-2

Ironically, Project CARS 3 looks in numerous cases worse than Project CARS 2. The game suffers from some truly AWFUL pop-ins, even on Ultra settings. Shadows cascade is also really low, resulting in shadows that form/disappear right in front of you. Take for example the following screenshots (in which I circled some background shadows). These shadows were disappearing while I was driving. We’re talking about shadows that are completely changing, right in front of you (and not in areas that are miles away). Your cars will also suffer from major pop-ins, even on replays. Hell, even the rain when using an exterior camera suddenly disappears when it’s about to hit the ground (despite the fact that there are separate raindrop effects on puddles).

Project CARS 3 shadows pop-in issues-1Project CARS 3 shadows pop-in issues-2

Not only that, but there are some awful low-resolution textures. Take a look at the rear lights of the main car in this screenshot. And now compare them to Project CARS 2 (it’s a different car, but it perfectly showcases the “clarity” discrepancy between these two games). Or take a look at the complete lack of any shading effects in some screenshots. Or how underwhelming, bland and flat everything looks at night. The cars at night look like plastic and not like actual cars. I don’t know what the hell is going on here. However, the game’s graphics are underwhelming, and nowhere close to what we’d expect from the successor of Project CARS 2. It’s also funny that Project CARS 2, a game that came out in 2017, looks better in numerous cases than its direct sequel.

All in all, Project CARS 3 is a mixed bag. While the game does not require a high-end CPU, it does require a high-end GPU. And while you may not encounter any performance issues in numerous cases, you will find some hugely demanding races during the Career Mode. Ironically, Project CARS 3 looks worse in multiple cases than its predecessor, Project CARS 2, AND performs worse than it!

Project CARS 3 PC 4K Ultra screenshots-1Project CARS 3 PC 4K Ultra screenshots-2Project CARS 3 PC 4K Ultra screenshots-3Project CARS 3 PC 4K Ultra screenshots-4Project CARS 3 PC 4K Ultra screenshots-5Project CARS 3 PC 4K Ultra screenshots-6Project CARS 3 PC 4K Ultra screenshots-7Project CARS 3 PC 4K Ultra screenshots-8Project CARS 3 PC 4K Ultra screenshots-9Project CARS 3 PC 4K Ultra screenshots-10Project CARS 3 PC 4K Ultra screenshots-11Project CARS 3 PC 4K Ultra screenshots-12

21 thoughts on “Project CARS 3 PC Performance Analysis”

  1. “looks worse in multiple cases than its predecessor, Project CARS 2”

    Yep, it’s been crucified for that and other issues by much of the racing sim community. Seems as though the game was rushed at a time the studio was courting Codemasters for the buy-out.

  2. Honestly, this one comes across a re-skinned PC2 with arcadey physics. Very few improvements, even includes fewer tracks (despite direct porting 90% of the car and track assets over). If you own PC2 I wouldn’t get this.

  3. well,slightly mad studios is now completely mad offering such crappy running worse looking game.let’s just skip it and save the hard earned money.

    1. Right? If nothing else they should have at least worked on those distance textures. Geeze. Even from 100 yards away they look bad.

  4. Apart form the high res and fancy lighting it does look like a mobile game. But maybe it was originallly ment to be one then they got bought out who knows.

      1. Well i’ve played FH3-4 and loved them but there’s no « campaign » like good old gran turismo. Is forza motorsport any good ? Looking for a sim more than an arcade style

      2. Yea might try Forza Motorsport 7. It feels like a gran turismo but it’s on the MS store and i don’t really like it, i’ll see.

    1. Nope, only good racing games on the PC, sorry.
      You can try Assetto Corsa, though.
      Its Competizione variant is the best you could get today.

  5. Rushed development…and the result is this. Plus their resources is divided when making Sad and Furious (PC port quality) games…

  6. The pop in its because Nvidia Fu ed their AF in their latest drivers Forza,GTA V pop out more than ever …… actually GTA V it can get hilariously bad

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