Topware has released a new set of screenshots from the upcoming upgraded version of Two Worlds II. Two Worlds II will receive a major engine update that will allow for a much higher level of character and landscape detail, an HD-GUI, in addition to tons of in-game achievements, co-op multiplayer, and lots of new in-game features and upgrades. Enjoy! Continue reading Two Worlds II – New Screenshots Show Off New Engine Update
Monthly Archives: March 2016
Fan Is Working on a Dragonball Game in Unreal Engine 4 – Looks Amazing & May Never See the Light of Day
YouTube’s member ’emudshit’ has been working for a year on a Dragonball game in Unreal Engine 4. While still in a WIP state, this project looks really, really, really cool. However, it may never see the light of day as we’re almost certain that Bandai Namco will send him a C&D letter. Continue reading Fan Is Working on a Dragonball Game in Unreal Engine 4 – Looks Amazing & May Never See the Light of Day
Watch_Dogs 2 To Be Optimized For AMD’s GPUs, Will Support DX12
It appears that Ubisoft has switched sides and is now working closely with AMD in order to optimize its PC games. During AMD’s Capsaicin event, Ubisoft revealed that AMD’s DirectX support is what makes its future games look better, like the upcoming Watch_Dogs 2. Continue reading Watch_Dogs 2 To Be Optimized For AMD’s GPUs, Will Support DX12
Grand Theft Auto V – Euphoria Ragdoll Overhaul Mod Aims To Improve Physics
Modder ‘MiGGousT’ is currently working on a Euphoria Ragdoll Overhaul mod for Grand Theft Auto V. This mod aims to improve the game’s physics and bring them closer to the standards set by GTA IV (believe it or not, GTA IV had better Euphoria ragdoll physics than GTA V). Continue reading Grand Theft Auto V – Euphoria Ragdoll Overhaul Mod Aims To Improve Physics
DSOGaming – Forced: Showdown Review
Forced: Showdown, while retaining the same name as its parent title, this iteration in the series is quite different from its predecessor. What sets Forced: Showdown apart from the original Forced is its new card system. In Forced: Showdown you battle your way through an arena filled with worthy (or not so worthy) adversaries all waiting for the opportunity to dispatch your gladiator, with the goal of fame and fortune! Continue reading DSOGaming – Forced: Showdown Review
Infinity: Battlescape Looks Absolutely Fantastic
I-Novae Studios has released some new community screenshots from the prototype build of Infinity: Battlescape. Infinity: Battlescape looks absolutely amazing, and the following images will make you drool all over your monitors. Enjoy! Continue reading Infinity: Battlescape Looks Absolutely Fantastic
Crytek’s Artists Showcase CRYENGINE With New Beautiful Forest Maps
CRYENGINE V is currently available to everyone and Crytek’s artists have been experimenting with it. Crytek’s Lighting Artist, Damian Stempniewski, showcased a Forest map CRYENGINE V mostly for testing overcast lighting with SVOGI. On the other hand, Crytek’s Principal 3D Artist / Principal Environment Artist, Finn Meinert Matthiesen, showcased the Fog Lighting effects of CRYENGINE. Enjoy! Continue reading Crytek’s Artists Showcase CRYENGINE With New Beautiful Forest Maps
Here Are Lots Of WiiU Games (Zelda, Pikmin 3, Mario Kart 8) Running In CEMU V1.4.0
YouTube’s ‘John GodGames’ has shared some videos, showing a number of WiiU games running in the latest version of CEMU. As we’ve already said, this version is not available yet to the public. Below you can see The Legend of Zelda: The Wind Waker HD, Mario Kart 8, Pikmin 3, Xenoblade Chronicles X, New Super Mario Bros. U and Super Mario Maker running in this amazing WiiU emulator. Enjoy! Continue reading Here Are Lots Of WiiU Games (Zelda, Pikmin 3, Mario Kart 8) Running In CEMU V1.4.0
DayZ – New Video Shows Performance Difference Between DX9 & DX11
Bohemia Interactive has released a new video for the standalone version of DayZ, showcasing the performance difference between its DX9 and its upcoming DX11 mode. PC gamers can expect a performance boost of around 10-20fps in DX11 mode. Enjoy! Continue reading DayZ – New Video Shows Performance Difference Between DX9 & DX11
Two Worlds III Announced, Two Worlds II Will Receive Engine Update
TopWare Interactive has announced that after selling over ten million units, Reality Pump Studios has officially begun work on the third part of its RPG series, Two Worlds. Two Worlds III is currently in the concept stage and scheduled for development over the next 36 months. Continue reading Two Worlds III Announced, Two Worlds II Will Receive Engine Update