Fan Is Working on a Dragonball Game in Unreal Engine 4 – Looks Amazing & May Never See the Light of Day

YouTube’s member ’emudshit’ has been working for a year on a Dragonball game in Unreal Engine 4. While still in a WIP state, this project looks really, really, really cool. However, it may never see the light of day as we’re almost certain that Bandai Namco will send him a C&D letter.

And that’s a shame because this project seems to have a lot of potential. But then again, who would purchase a DBZ game when such an alternative is available for free, right?

Still, it’s pretty amazing what an individual has managed to achieve, therefore we decided to share the video. Because, like it or not, it does look cool.

For what is worth, here are the key features of the latest build for Dragonball Unreal (this build is not available to the public).

  • NEW ANIMATIONS
  • MOST MAPS ARE NOW ABOUT 40X LARGER INSCALE AND THE ONES THAT ARE NOT YET WILL BE
  • A LOT OF BUG FIXES
  • MORE SOUND EFFECTS ADDED “INJURED STATE HAS NEW HEART AND BREATHING SOUND EFFECT”
  •  CHARACTERS CAN NOW STILL BLINK EVEN WHEN IN INJURED MODE
  • GOGETA NOW HAS FIGHTING ANIMAITONS AND 100x BIG BANG KAMEHAMEHA ATTACK
  • NEW SSJ5 MODEL AND SKELETON ALONG WITH W.I.P HAIR PHYSICS
  • NEW CAMERA INTROS WHEN SELECTING YOUR CHARACTER
  • CAMERAS DONT ZOOM IN WHEN OVERLAPING OTHER CHARACTERS ‘NO MORE FIGHTING INTERFERENCE”
  • NEW RAIN EFFECTS ALONG WITH FOGGY SCREEN AND RAIN DROPS ON SCREEN EFFECTS
  • RE-ADDED THE KNOCK OUT SOUND AND EFFECT AND MADE IT WORK BETTER
  • IF HIT BY ULTRA KI ATTACK PLAYER WILL DIE AND DISOLVE THEN RESPAWN
  • WATER NOW FLYS UP WHEN FLYING AT HIGH SPEEDS ABOVE IT
  • FIGHTING NOW CAN HT BLACK BACKWARDS CAUSING THEM TO LAUNCH INTO THE AIR SPINNING “MORE ON THIS EFFECT SOON AS HAD NO TIME TO SHOW IT IN AIR COMBAT AND SO ON”
  • BRAND NEW MENUS AND PROPPER PROFESSIONAL INTRO TO THE GAME
  • BETTER ANIMATIONS WHEN POWERING UP “STILL TO SHOW POWERING UP EFFECT WHEN FLYING AND OTHER CHARACTERS”
  • AND ALOT MORE ATTACKS “SPIRIT BOMB, KAMEHA NORMAL ECT”
  • 32BIT SUPPORT WORKS BETTER NOW AS I HAVE ADDED MORE GRAPHICS OPTIONS AND TRIED TO OPTIMISE THE GAME AS MUCH AS POSSIBLE “WILL OPTMIISE MORE THE CLOSER I GET TO COMPLETION” AND WILL TRY AND GET IT INTEL HD READY
  • THERES ALOT MORE BUT I CANNOT SHOW IT JUST YET “MAPS, NEW CHARACTER, NEW ANIMATIONS ARE COMING, EFFECT AND ALOT MORE IS COMING SOON”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email