Grand Theft Auto V – 15 New Screenshots Released, Official PC Trailer Coming Next Week

Rockstar has released 15 new 4K screenshots from the PC version of Grand Theft Auto V. In addition, Rockstar revealed that the official trailer for the PC version of GTA V will be coming next week. Grand Theft Auto V is currently planned for an April 14th release on the PC. Enjoy! Continue reading Grand Theft Auto V – 15 New Screenshots Released, Official PC Trailer Coming Next Week

Mortal Kombat X – New Trailer Focuses on Shaolin Monks

Warner Bros released today the Mortal Kombat X Official Shaolin Trailer, which puts the spotlight on three characters: Kung Lao, series newcomer Kung Jin and Klassic Mortal Kombat Kombatant Liu Kang. The trailer provides further insight into Mortal Kombat X’s story, revealing that Raiden’s champions of Earthrealm from the past have risen from the dead, under the control of the sinister former Elder God, Shinnok. Enjoy! Continue reading Mortal Kombat X – New Trailer Focuses on Shaolin Monks

Asteroids: Outpost – Now Available On Steam Early Access, New Screenshots Released

Atari today announced Early Access availability for Asteroids: Outpost. The sandbox, open world, multiplayer shooter is a reboot of the 1979 arcade classic, and it’s definitely not what you’d expect from an Asteroids game. In addition, Atari rolled out a new set of screenshots that can be viewed below. Continue reading Asteroids: Outpost – Now Available On Steam Early Access, New Screenshots Released

DX12 – Multi-Threading Shadow Map Rendering Performance Boost, Can Be Applied to Existing Engines

At this year’s GDC, Kuba Cupisz and Kasper Engelstoft, graphics programmers at Unity Technologies, talked about Unity 5 and DX12. Now we all know that DX12 is going to be big, however we don’t know how developers will take advantage of it. Well, according to Unity’s programmers, DX12 can be used for multi-threading shadow map rendering as it can significantly boost performance and can be applied in all existing engines. Continue reading DX12 – Multi-Threading Shadow Map Rendering Performance Boost, Can Be Applied to Existing Engines

Super Mario 64 – First Level Recreated in Unity Engine, Playable in Your Browser

Roystan Ross has recreated the first level of Super Mario 64 in the Unity Engine, and has released it for free to everyone. Yeap, you can actually play this recreation, something that is undoubtedly cool. What’s even more amazing is that this level is playable in your browser, meaning that you won’t have to download anything at all (though there is still an option for a desktop version in case you want one). Continue reading Super Mario 64 – First Level Recreated in Unity Engine, Playable in Your Browser

Pillars of Eternity Is Now Available

Obsidian Entertainment and Paradox Interactive today released Pillars of Eternity, the role-playing game (RPG) that was funded by over 70 thousand backers more than two years ago. Pillars of Eternity, created in the spirit of the classic Infinity Engine titles like Baldur’s Gate and Icewind Dale, and crafted by Obsidian with careful attention to fan and backer feedback, is now available for PC, Mac, and Linux. Continue reading Pillars of Eternity Is Now Available