Star Citizen TressFX

Star Citizen’s FPS Module To Be Released Early Next Year, Inspired By CS, Arma & Kill Zone

REDACTED, the team working with Cloud Imperium Games to make the FPS Module for Star Citizen, held an IAMA event on Reddit in which it announce the release date of Star Citizen’s FPS Module. Furthermore, the team shared more details about this module itself, what games inspired  them, what gadgets players will have at their disposal, and more.

As the team confirmed, an early version of its FPS Module will be coming early next year and will receive continuous updates. In addition, the team was inspired by Counter-Strike, Rainbow Six, Arma, Delta Force and Kill Zone.

REDACTED shared an example of what players can expect from this module:

“A Persistent Universe experience. I’m a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i’m on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those… now i can either – A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship…. or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it….”

Sounds interesting? Oh yes it does. Furthermore, the team claimed that players will be able to damage a ships systems from the inside intentionally or non-intentionally, that players can cut through the hull, sneak on board through many mischievous techniques or blasting hatches, and that while there will be some destruction, it won’t be a key component as most of the environments will be solid metal.

Star Citizen’s FPS Module will also feature a covering system. As the team revealed, the FPS Module will pack a free cover system like the one found in Far Cry 3, and it will have a smooth interpolation system that will allow players do all the various moves they would expect in cover (lean/peek/crouch/move in cover/etc).

REDACTED also discussed a bit about the damage system that will be implemented in Star Citizen’s FPS module. When asked whether players would experience slower movement and greater weapon sway in case they were wounded, the development team replied and said:

“Absolutely, your limb damage will have severe impacts on how the mechanics work – and it is limb specific too, not just an overall of ‘oh youre kind of hurt’. For example, if your left arm is hurt but you throw grenades with your right, your right throw won’t really be impacted.”

The FPS Module will also pack tons of predefined game modes and levels that are designed around perfecting your skill on a mechanic in the game. As such, there will be lots of scenarios that explore cooperative/team based mechanics.

Regarding the gadgets that players will have to work with, REDACTED said that there will be tons of them. Among them there will be holograms, claymore like objects, personal healing, drills for doors/vents, shields, grenades and trip wires. These gadgets will really expand and offer a ton of ways to customize your strategy.

Last but not least, players will be able to customize their weapons. As the team confirmed, there will be attachments for weapons and different ammo types, and the amount of customization will vary based on the weapon.

Enjoy and stay tuned for more!

  • random dude

    this is gonna be huge , i can’t even imagine how huge SC will be.. you can almost do anything

    • Psionicinversion

      yeah thats the point, there trying to make it so anything you can do in real life you can do in the game. every new piece of information makes me wish i could jump in a time machine, go forward 2 years and play it all properly on release day :d

  • born2expire

    who would put a crate in their ship without looking into it first? Especially if it has the potential to be a trojan horse. Great idea that will never work in practice.

    • Psionicinversion

      with scavengers its first come first served, more scavengers may come its best to get in and out as fast as possible before they become the target. Load up and check it on the way.

    • Jay

      i was thinking it would be far easier just to plant a bomb in the crate and then sell the leftover scrap.

  • Psionicinversion

    Star Citizen shaping up to be the game to end all games. Totally owns… it owwwnz!!! Btw check out the models from the constellation commercial and check her out, both in game assets but look how much further the woman model has come from constellation commercial. Thats like 2 months. Imagine what they can do in 2 years 😛

  • Jay

    **“A Persistent Universe experience. I’m a stealthy, solo player. I find a
    wrecked ship, i know scavengers will be around soon. I find a crate and
    put myself in it.”***

    This sounds like more of a scripted mission than some kind of free-form, open-world mechanic. Granted, it sounds really fun – but to be clear I doubt you can sneak onto other players’ ships in this way.

    • Psionicinversion

      why not? besides the universe is populated with 90% NPC’s using player base as a starter so why not. AI is completely dynamic

      • Jay

        Well, firstly, the AI hardly exists yet, so you don’t know how dynamic it is. And finally, I’ve watched all of the TFtC, and at one point he was asked about a similar scenario and it was simply beyond the boundaries of the game to sneak on to player ships like that.

        • Psionicinversion

          player ships probably not but an NPC ship yeah because it will be designed to do that

    • Psionicinversion

      doesnt say a player is the scavenger… ive just thought that your mate in a multcrew ship like a constellation could find the wreck, you jump out the airlock EVA over to it and find something like that then sure it could spawn a scavenger that takes you on board then you can pop out doing stuff like it says with multiple ways of doing stuff, killing the crew disabling it etc. Im assuming your friends ship is monitoring from a distance ready to fly in when necessary and take the goodies 😀 from the sounds of it, if it pulls it all off which i have no doubt they will it will be one of the most engrossing games to date

  • Umair Khan

    5 days left for Pax Australia 😀

  • Psionicinversion

    http://www.reddit. com/r/IAmA/comments/2k7kuu/we_are_the_star_citizen_fps_team_ask_us_anything/

    ive read alot of that mainly looking at the answers to questions from the FPS module people. Its absolutely f#######king insane

    Seriously just the FPS part will get game of the year the entire game will get game of the decade easily. If it all comes together no doubt. Like when you see CR giving feedback to concept models or in TNGS he will say what he doesnt like. According to the FPS team hes exactly the way with them. Which is good because no compromises are there and he knows exactly what he wants.

    Cant wait for PAX australia

    Seriously if they pull all of this off every reviewer ever known will say to all other FPS’s…. why couldnt you do that, its amazing forward thinking, oh but COD adds jumping over a crate and calls it a new engine. It will put them all to shame

    Oh btw heres the best part even though inside and outside of a ship are 2 physics zones kind of 2 instances, its what they had to do to allow the ship to fly and combat the attackers from outside whilst also your fighting off people inside (yeah i know amazing) if a shot from a ship breaches the hull, everything inside that section are going to get sucked out unless you grab onto something etc and if your not wearing your helmet yeah expect to die pretty fast. Im sorry but this game deserves a £1000-2000 system (pending on what resolution your aiming for ) to enjoy it how its meant to be played. If all this comes together and from the FPS team alot of it is in place its going to blow everything away.

    My mind is officially blown. nearly $59mill alot smaller than AAA budget games yet is going to deliver a game thats going to be insane. I could have my hype dampened but ive always got my Star Citizen towel to fall back on 😛

  • hussein hanafy

    does this game use tressfx?

    • Psionicinversion

      Yeah it’ll her latest one maybe tressfx 3 if AMD have got that far with it