At the Paris Major 2026 tournament, Epic Games revealed that the first game that will be using Unreal Engine 6 will be Rocket League. To celebrate this announcement, the team shared a video that showcased real-time in-game footage from it.
Right now, we don’t know when Rocket League will make the jump to Unreal Engine 6. However, this small in-game clip can give you an idea of what you can expect from it.
There is a clear visual improvement here. Everything looks much better than in the original version of Rocket League. At the same time, this level of visual upgrade will almost certainly raise the game’s PC requirements. And since we’re talking about a competitive game, I’m not sure Rocket League is the ideal title to debut UE6.
In May 2025, Tim Sweeney shared the first details about Unreal Engine 6. Unreal Engine 6 will offer more scalability to large-scale simulations of all sorts. Plus, it will offer greater ease of use. This means that studios will be able to hire programmers who are familiar with and experienced with the engine.
Moreover, UE6 will offer devs the full development capabilities. Thus, they will be able to build their game once and ship it anywhere. Moreover, standalone games will be able to access and use all the items in Fortnite. Similarly, UE6 assets from standalone games will be compatible with Fortnite (so that you can import and use them there).
From what Sweeney said, it appears that Unreal Engine 6 will be more of an evolution of UE5, and not a complete overhaul. Or at least that’s the vibe I got from it. Yes, UE6 will ultimately look better than UE5 games. However, the gap between them may not be as big as the one we saw between UE3 and UE4 or UE4 and UE5.
For those wondering, Unreal Engine 6 won’t be available anytime soon. My guess is that the engine will debut around 2027 or 2028. If that happens and developers transition to it, Unreal Engine 5 may end up being remembered as an experimental early version of UE6. And let’s at least hope that Epic Games will take the necessary steps to address the engine’s stuttering issues by then.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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