World of Warcraft feature

World of Warcraft Fan Remake in Unreal Engine 4 with Ray Tracing

YouTube’s ‘Daniel L’ has recreated some World of Warcraft environments in Unreal Engine 4 and shared a video showcasing them. In this video, Daniel also implemented Ray Tracing effects that Unreal Engine 4 natively supports.

Now I’ll be honest here, these Ray Tracing effects are not that mind-blowing. For instance, CONTROL and Metro Exodus showcase in a better way the visual improvements that this tech brings to the table. On the other hand, though, we should not forget that this a fan remake from a single person.

But anyway, I’m pretty sure that a lot of World of Warcraft fans will appreciate this video. Daniel has recreated four World of Warcraft environments. These are Stormwind City, Goldshire (Lion’s Pride Inn), Duskwood and Grizzly Hills.

From what we know so far, Daniel does not plan to release these maps to the public. Thus, PC gamers won’t be able to explore them on their machines. Still, these flythroughs look really cool, so be sure to watch the video.

Lastly, you can find some other fan remakes of World of Warcraft in Unreal Engine 4 here, here, here, and here.


WoW in Unreal 4 with Nvidia RTX Ray Tracing

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email