Back in July 2021, we shared some new screenshots from the upcoming fan remake of Tomb Raider: The Angel of Darkness in Unreal Engine 4. And yesterday, FreakRaider and Konrad Majewski shared a new WIP video from it.
This video showcases some gameplay mechanics, as well as some of Lara’s new moves and animations. From what we can see, the team aims to fix and improve everything that gamers hated in Angel of Darkness. As such, Lara will be more flexible and the game will – hopefully – has fewer bugs than its original version.
To be honest, I really like what I’m seeing here. However, I don’t really know whether the duo will be able to complete it. After all, this will be a huge – and demanding – project. My guess is that we might get a playable demo sometime in the future.
FreakRaider and Konrad Majewski plan to release a version in the future, featuring numerous levels from the original game. Or at least that’s their long-term plan. And since it looks promising, we really don’t know whether Square Enix will send them a C&D letter.
To their credit, the duo has spent most of their time creating gameplay mechanics and new animations. This is something that troubled a lot of indie creators that wanted to recreate older games in newer engines.
So assuming the duo receives a C&D letter, they can simply replace the textures and release their demo. Again, this is crucial for such a project/fan remake.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”