Tag Archives: Vulkan

Vulkan 1.0 Has Been Officially Launched

The Khronos Group announced today the immediate availability of the Vulkan 1.0 royalty-free, open standard API specification. As the press release reads, Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. Continue reading Vulkan 1.0 Has Been Officially Launched

Valve’s Dan Ginsburg: “Not much reason to ever create a DX12 back end for your game”, Praises Vulkan

At this year’s SIGGRAPH event, Valve’s Dan Ginsburg talked a bit about the new upcoming APIs that will offer low-level access to the GPU and CPU, thus improving performance in games, DirectX 12 and Vulkan. Continue reading Valve’s Dan Ginsburg: “Not much reason to ever create a DX12 back end for your game”, Praises Vulkan

The Khronos Group Officially Reveals Vulkan – Next-Gen OpenGL Open-Standard API

The Khronos Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new Vulkan open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. Continue reading The Khronos Group Officially Reveals Vulkan – Next-Gen OpenGL Open-Standard API