Tag Archives: OpenGL

Linux and Gaming: Episode 4

Alright it’s about that time again, but I’m also going to take a moment to tell you guys about my plans for the next article. A lot of you have been asking about the performance differences between Linux and Windows in terms of games so I figured why not benchmark both of them? I have a few games in mind that I know for sure that I am going to test, but if any of you have any suggestions, feel free to let me know in the comments. Continue reading Linux and Gaming: Episode 4

OpenGL 4.5 Specifications Released, Next Generation OpenGL Plans Announced

Khronos, an open consortium of leading hardware and software companies, publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility, enabling applications to incrementally use new features. The full specification and reference materials are available for immediate download from the OpenGL Registry. Continue reading OpenGL 4.5 Specifications Released, Next Generation OpenGL Plans Announced