Tag Archives: Ubisoft

Tom Clancy’s The Division Won’t Be Plagued by Microtransactions

Ubisoft’s community manager, Natchai Stappers, claimed yesterday that there won’t be any microtransactions in Tom Clancy’s The Division. Of course this is good news, as a lot of gamers feared that The Division would turn into a P2W game. Stappers claimed that this won’t be the case here. Continue reading Tom Clancy’s The Division Won’t Be Plagued by Microtransactions

Tom Clancy’s The Division – Official 60FPS PC Gameplay Trailer Released

Ubisoft has released a new trailer for the PC version of Tom Clancy’s The Division. This trailer also shows off some of the special effects that have been used in the game, such as volumetric fog, dynamic global illumination, weather particles, realistic reflections. Tom Clancy’s The Division releases on March 8th. Enjoy! Continue reading Tom Clancy’s The Division – Official 60FPS PC Gameplay Trailer Released

Assassin’s Creed: Syndicate – Patch 1.4 Improve Performance & Stability, Fixes Several Render Issues

Ubisoft has released a new update for Assassin’s Creed: Syndicate. According to its changelog, this update packs fixed several render issues and improves overall performance and stability. This patch is available on both UPLAY and Steam, and you can read its complete changelog below. Continue reading Assassin’s Creed: Syndicate – Patch 1.4 Improve Performance & Stability, Fixes Several Render Issues

The Division – All Graphical Features From E3 2013/2014 Demos Are Present In The Open Beta Build

Tom Clancy’s The Division amazed everyone back in 2013 with its spectacular demo. Powered by the Snowdrop Engine, Tom Clancy’s The Division showcased visuals that topped every other open-world game. Since then – and with its open beta build available to everyone – the game has been criticized for being downgraded. Continue reading The Division – All Graphical Features From E3 2013/2014 Demos Are Present In The Open Beta Build

Massive Entertainment’s Snowdrop Engine May Be Used In Other Ubisoft Games

Despite the fact that The Division’s visuals have been downgraded, the engine powering Massive Entertainment’s title is phenomenal. Truth be told, some of its features have been toned down, however the Snowdrop seems like a solid engine. And Ubisoft has revealed that other titles may borrow Massive’s engine in the near future. Continue reading Massive Entertainment’s Snowdrop Engine May Be Used In Other Ubisoft Games

New Video For Ghost Recon: Future Soldier Shows The Ugly Truth Behind E3 Builds

By now, all of you know that the E3 builds of most games are special vertical slices of the game, that appear to be more impressive than their final builds. But have you ever wondered how developers are able to create such amazing demos? Well, time to get a glimpse at what actually happens with the E3 builds of most – if not all – games. Continue reading New Video For Ghost Recon: Future Soldier Shows The Ugly Truth Behind E3 Builds

Ubisoft Is “re-examining the Assassin’s Creed franchise,” No Assassin’s Creed Game In 2016

Ubisoft announced yesterday that it won’t release any Assassin’s Creed game in 2016 as it is currently “re-examining the Assassin’s Creed franchise.” Now this is the right thing to do as both Unity and Syndicate were not up to what players had expected from a next-gen Assassin’s Creed game. Continue reading Ubisoft Is “re-examining the Assassin’s Creed franchise,” No Assassin’s Creed Game In 2016

Watch Dogs II, Ghost Recon WildLands, For Honor & New South Park To Be Released Before April 2017

Ubisoft has revealed today its quarterly financial results for the third quarter of fiscal year 2015/2016. According to the French company, a new Watch_Dogs game, Tom Clancy’s Ghost Recon WildLands, For Honor and South Park the Fractured but Whole will be released before April 2017. Continue reading Watch Dogs II, Ghost Recon WildLands, For Honor & New South Park To Be Released Before April 2017

Assassin’s Creed: Syndicate – Next Patch Will Address SLI Scaling Issues

As you may already know, Assassin’s Creed: Syndicate is currently plagued by mediocre SLI scaling. In its current state, the game is unable to properly utilize two or more GPUs. And it appears, the French company will finally address this issue in its new patch that will be released soon. Continue reading Assassin’s Creed: Syndicate – Next Patch Will Address SLI Scaling Issues