There is no doubt that Star Citizen is the most successfully crowd-funded game of all time. Cloud Imperium has been constantly breaking records and the team has just hit its $140 million milestone. Continue reading Star Citizen’s crowdfunding has reached $141 million
Tag Archives: Star Citizen
Chris Roberts explains why Star Citizen & Squadron 42 will be now powered by the Lumberyard Engine
Yesterday, we informed you about Cloud Imperium’s decision to ditch CRYENGINE in favour of Amazon’s Lumberyard Engine. And today, Cloud Imperium’s Chris Roberts explained why the team decided to switch engines. Continue reading Chris Roberts explains why Star Citizen & Squadron 42 will be now powered by the Lumberyard Engine
Star Citizen & Squadron 42 ditch CRYENGINE over Amazon’s Lumberyard Engine
Cloud Imperium Games announced today the company is using the Amazon Lumberyard game engine to create its ground-breaking space sim games, Star Citizen and Squadron 42. Both games are currently in development and are backed by a record-breaking $139 million crowd funded effort. Continue reading Star Citizen & Squadron 42 ditch CRYENGINE over Amazon’s Lumberyard Engine
Here is ten minutes of new gameplay footage from Star Citizen’s Star Marine FPS mode
Cloud Imperium has released a new video, showcasing ten minutes of gameplay footage from Star Citizen’s Star Marine mode. This video gives us a taste of what’s possible in Star Citizen Alpha 2.6 with this emergent adventure that sees players exploring and battling their way across the vast expanse of Crusader. Continue reading Here is ten minutes of new gameplay footage from Star Citizen’s Star Marine FPS mode
Star Citizen – New gameplay trailer showacses the new features of the upcoming 2.6 alpha version
Cloud Imperium has released a new gameplay trailer for Star Citizen, showcasing the new features that are coming in its 2.6 alpha version. Although there is no release date yet for this new alpha version, Star Citizen Alpha 2.6 will feature 48 ships to fly and 17 known missions. Continue reading Star Citizen – New gameplay trailer showacses the new features of the upcoming 2.6 alpha version
Star Citizen – New videos show off Star Marine (FPS) and big ships
Cloud Imperium has released some new videos for Star Citizen, showcasing its Star Marine mode and some of its big ships that will be featured in it. In addition, Cloud Imperium shared its internal roadmap for updates. Continue reading Star Citizen – New videos show off Star Marine (FPS) and big ships
New beautiful Star Citizen screenshots released
Cloud Imperium has released a new set of screenshots for Star Citizen, showcasing its latest build. Star Citizen is powered by CRYENGINE and looks incredible. This is by far the most ambitious PC game of the past couple of years, therefore it will be interesting to see whether Cloud Imperium will be able to keep its promises. Enjoy! Continue reading New beautiful Star Citizen screenshots released
Squadron 42 gets new details, delayed to 2017 – Star Citizen 3.0 showcased and looks beautiful
During CitizenCon 2016, Cloud Imperium revealed some new information about Squadron 42; the single-player mode of Star Citizen. According to the team, Squadron 42 will feature 28 chapters that will be equivalent to 60+ missions. Continue reading Squadron 42 gets new details, delayed to 2017 – Star Citizen 3.0 showcased and looks beautiful
Cloud Imperium’s Chris Roberts defends CRYENGINE: “I don’t look back and say ‘I wish I’d gone with Unreal’.”
Star Citizen – and its SP counterpart, Squadron 42 – has been in development for five years. The game is powered by CRYENGINE and is among the most ambitious projects we’ve ever seen. However, the game appears to be nowhere near to completion. Not only that, but Cloud Imperium had to rewrite entire whole sections of the engine so that it could support the specific needs of Star Citizen. Still, Chris Roberts defended CRYENGINE, claiming that these changes had to be made, and that things would not have been better if the team chose Unreal Engine 4 or Unity. Continue reading Cloud Imperium’s Chris Roberts defends CRYENGINE: “I don’t look back and say ‘I wish I’d gone with Unreal’.”
Star Citizen showcases next-gen faces, rendered in-engine
Cloud Imperium has released a new video in which it showcased the next-gen faces that will be featured in Star Citizen. Star Citizen is powered by CRYENGINE and these faces are among the best rendered real-time faces we’ve seen, therefore we strongly suggest taking a look at the video. Continue reading Star Citizen showcases next-gen faces, rendered in-engine