Tag Archives: S-Game

Next-Gen Visuals in Phantom Blade Zero With DLSS 5 and Path Tracing

S-Game has just released Phantom Blade Zero on PC. Powered by Unreal Engine 5.7.4, the game uses Path Tracing on PC. And although it does not support DLSS 5, I’ve decided to use a mod to experiment with it. Can DLSS 5 improve the game’s already amazing graphics? Let’s find out. Continue reading Next-Gen Visuals in Phantom Blade Zero With DLSS 5 and Path Tracing →

Phantom Blade Zero Benchmarks & PC Performance Analysis

S-Game has lifted the review embargo for Phantom Blade Zero. And since NVIDIA has provided us with a review code, we can provide you with a PC Performance Analysis before the game comes out. Phantom Blade Zero uses Unreal Engine 5.7.4, and it has Denuvo. So, time to see how it runs on PC. Continue reading Phantom Blade Zero Benchmarks & PC Performance Analysis →

Phantom Blade Zero Gets Official PC Requirements & 11-Minute Gameplay Video

S-Game has revealed the official PC system requirements for Phantom Blade Zero. Moreover, the team has shared a new video that showcases 11 minutes of gameplay. So, if you’ve been looking forward to it, you should definitely check it out. Continue reading Phantom Blade Zero Gets Official PC Requirements & 11-Minute Gameplay Video →