S-Game has just announced that Phantom Blade Zero has been delayed until October 29. The game was meant to come out on September 9. This means that it has been delayed by 50 days.
According to S-Game, this delay will give it enough time to further refine it. These refinements will directly affect how the game feels when players first step into the world of Phantom Blade Zero.
Phantom Blade Zero is a game I’ve been looking forward to. So, I don’t really mind this 50-day delay. It’s not like they delayed it a year or anything like that. So, let the devs cook and polish their game.
S-Game has also stated that there will be a new State of Play, focusing entirely on Phantom Blade Zero. This will be a 15-to-20-minute deep dive into the game’s world, combat, exploration, and character progression systems.
Phantom Blade Zero is an action RPG, inspired by Devil May Cry and Sekiro, and powered by Unreal Engine 5. This won’t be another Souls-like game. This is crucial to note as, initially, a lot thought this would be another Dark Souls clone. According to the devs, it won’t be.
Phantom Blade Zero will use Ray Tracing to enhance its reflections and shadows. However, there will be no support for RTGI. Still, since this is a UE5 game, we can assume that it will at least use Lumen.
Although S-Game has not yet revealed the game’s PC requirements, we do know that the game will be using Denuvo on PC. I don’t expect this to have any negative effect on its PC sales. After all, we’ve seen numerous Denuvo-powered games that have sold well on PC. But anyway, once the devs announce the PC specs, I’ll be sure to share them with you.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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