Tag Archives: Nvidia

Mid-End GPU – GeForce 750Ti – Runs Battlefield 4 Better Than PS4 & Titanfall Better Than Xbox One

Nvidia has recently released its latest low-end mid-end GPU (hasty typo. GF 750Ti is actually a mid-end GPU. Thanks ‘[Chaotic]’ ) based on the Maxwell architecture and quite surprising, the GeForce 750Ti is able to push graphics and performance similar to those of both PS4 and Xbox One. Continue reading Mid-End GPU – GeForce 750Ti – Runs Battlefield 4 Better Than PS4 & Titanfall Better Than Xbox One

Oxide Games on Mantle: Nvidia needs to adapt – one way or another – if they want to stay relevant

Our reader ‘Russell Collins’ has informed about an interesting interview of MaximumPC with Oxide Games about Mantle. When asked about Mantle and Nvidia cards, Oxide Games’ Dan Baker claimed that Nvidia will have to adapt – one way or another – if they want to stay relevant. Continue reading Oxide Games on Mantle: Nvidia needs to adapt – one way or another – if they want to stay relevant

Nvidia GeForce 334.89 WHQL Released, Introduce New SLI & 3D Vision Profiles

Nvidia has released a new set of WHQL drivers for its graphics cards. According to the release notes, Nvidia’s GeForce 334.89 WHQL drivers come with some new SLI and 3D profiles. In case you’re wondering, no: there is no SLI profile for Titanfall’s beta as of yet. Continue reading Nvidia GeForce 334.89 WHQL Released, Introduce New SLI & 3D Vision Profiles

Nvidia Talks OpenGL – Offering Massive CPU Performance Boost Via Modern OpenGL

During Valve’s Steam Dev Days, Nvidia talked about OpenGL and how developers can take this open-source API in order to overcome the CPU limitations of the past and get performance similar to Mantle. Now before jumping around like little kids, know that this solution has not been adopted by anyone and we may never see this getting used to any triple-A games, as most games nowadays are using DirectX rather OpenGL. Continue reading Nvidia Talks OpenGL – Offering Massive CPU Performance Boost Via Modern OpenGL

AMD’s Answer To Nvidia’s G-Sync Tech Is Called “Freesync”

Man, this “gen-battle” is going to be really interesting. Nvidia vs AMD. Android support versus consoles support. TressFX vs PhysX. And G-Sync versus FreeSync. AnandTech has revealed that AMD’s answer to Nvidia’s mind-blowing G-Sync tech is called “FreeSync” and does not require any hardware modifications at all. That is of course if your monitor supports VBLANK. Continue reading AMD’s Answer To Nvidia’s G-Sync Tech Is Called “Freesync”

Unreal Engine 4 On Nvidia Tegra K1 Looks Sick As Hell

Remember a prototype video we shared a while ago from Unreal Engine 4? Well, it seems that one scene from it was used during Nvidia’s CES 2014 event. Yesterday, Nvidia and Epic Games showcased the power of the new Tegra K1 chip, which was running the dungeon scene from the prototype Matrix video. Tegra K1 is described as the first-ever console-class mobile technology, enabling PC-class gaming technologies like DirectX 11, OpenGL 4.4 and tessellation. In addition, Nvidia has released a new video showcasing some of the games that will be coming on Tegra K1. Enjoy! Continue reading Unreal Engine 4 On Nvidia Tegra K1 Looks Sick As Hell

Nvidia’s G-Sync Monitor Will Launch In Q2 2014 From Multiple Manufacturers, Three Models Announced

During its CES 2014 press conference, Nvidia revealed that its highly anticipated G-Sync monitors will launch in Q2 2014 from multiple manufacturers. Asus, Acer, BENQ, Philips, ViewSonic and AOC will be the ones that will manufacture Nvidia’s monitors. Continue reading Nvidia’s G-Sync Monitor Will Launch In Q2 2014 From Multiple Manufacturers, Three Models Announced