Tag Archives: Nvidia

GTX 970 VRAM Bug Update – New Program Tests VRAM, NVIDIA Is Looking Into This Issue

Last week, we informed you about various reports regarding GTX970’s inability to effectively take advantage of more than 3.5GB of its VRAM. Our reader ‘Blackburn Whiteknight’ contacted today and shared with us some new information this issue. Not only that, but NVIDIA has stated that it is currently looking into this. Continue reading GTX 970 VRAM Bug Update – New Program Tests VRAM, NVIDIA Is Looking Into This Issue

NVIDIA GeForce 347.25 WHQL Drivers Released, Expands MFAA Support For DX10 & DX11 Titles

NVIDIA has released a new WHQL driver for its graphics cards. The GeForce 347.25 WHQL driver expands Multi-Frame Sampled Anti-Aliasing (MFAA) support for DX10/DX11 games, and is described as the ideal driver for Dying Light (that releases next week). Continue reading NVIDIA GeForce 347.25 WHQL Drivers Released, Expands MFAA Support For DX10 & DX11 Titles

Report: DirectX 12 To Be Exclusive To Windows 10, NVIDIA Lists DX12 Compatible GPUs

Since its initial announcement, a lot of PC gamers wondered whether DX12 would be exclusive to Microsoft’s new operating system or not. Well, it seems that this new API will be indeed exclusive to Windows 10, as the official Twitter account of DX12 basically confirmed it. Continue reading Report: DirectX 12 To Be Exclusive To Windows 10, NVIDIA Lists DX12 Compatible GPUs

NVIDIA GTX 970 Owners Report Unusual VRAM Behavior, Unable To Efficiently Allocate More Than 3.5GB

It seems that NVIDIA’s GTX970 series of video cards is currently experiencing an odd VRAM behavior. According to multiple reports, GTX970 users are unable to efficiently use more than 3.5GB of VRAM. That’s a really awkward report, and unfortunately for the green team there are multiple ways to reproduce this current issue. Continue reading NVIDIA GTX 970 Owners Report Unusual VRAM Behavior, Unable To Efficiently Allocate More Than 3.5GB

CRYENGINE-powered Monster Hunter Online Gets Official Benchmark Tool

Tencent has released a stunning benchmark program based on Monster Hunter Online. This benchmark tool sports a series of advanced technology including Real Time Rendering, Physical Based Shading, Realistic Vegetation Rendering, NVIDIA PhysX Clothing, NVIDIA Hairworks and NVIDIA HBAO+. Continue reading CRYENGINE-powered Monster Hunter Online Gets Official Benchmark Tool

NVIDIA Reveals Tegra X1, Fastest Mobile GPU, Runs Epic’s Elemental Tech Demo In Real-Time

During this year’s CES, NVIDIA revealed Tegra X1. Tegra X1 is based on the Maxwell architecture, supports OpenGL ES 3.1, Open GL4.5, DirectX 12 and AEP, and comes with 256 stream processors. And in order to demonstrate the chip’s power, NVIDIA showcased Epic’s Elemental Tech Demo running in real-time on that new mobile GPU. Continue reading NVIDIA Reveals Tegra X1, Fastest Mobile GPU, Runs Epic’s Elemental Tech Demo In Real-Time

NVIDIA GeForce 347.09 Beta Driver Out, Game-Ready Driver For MGS: Ground Zeroes & Elite: Dangerous

NVIDIA has released a new beta driver for its graphics cards. According to the green team, this driver is optimal for both Metal Gear Solid: Ground Zeroes and Elite: Dangerous, and comes with a fix for the color range issue that affected users with HDMI. Continue reading NVIDIA GeForce 347.09 Beta Driver Out, Game-Ready Driver For MGS: Ground Zeroes & Elite: Dangerous

New NVIDIA Video Shows Off GameWorks PhysX FleX Features

NVIDIA has released a new video in which the green team showcases its GameWorks PhysX Flex features. PhysX FleX is a particle based simulation technique for real-time visual effects. So far the team showed examples for rigid body stacking, particle piles, soft bodies and fluids, and in this video NVIDIA is showing some of the new advancements within PhysX FleX. Enjoy! Continue reading New NVIDIA Video Shows Off GameWorks PhysX FleX Features

NVIDIA GeForce 344.75 WHQL Driver – Optimal For Latest Triple-A Games, Introduces MFAA

As promised, NVIDIA has released a new driver for its graphics cards. According to its release notes, this latest GeForce Game Ready driver provides support for Maxwell’s new Multi-Frame Sampled Anti-Aliasing (MFAA) mode. Continue reading NVIDIA GeForce 344.75 WHQL Driver – Optimal For Latest Triple-A Games, Introduces MFAA

AMD’s Public Mantle SDK Coming This Year, NVIDIA & Intel Free To Use It

During a presentation by AMD’s Richard Huddy at PDXLAN, the Red team revealed that the public SDK for its lower level API, Mantle, will go live this year. As WCCFTECH reported, both Nvidia and Intel are free to write and release drivers that will enable Mantle on their hardware on all Mantle-enabled games once this public SDK goes live. Continue reading AMD’s Public Mantle SDK Coming This Year, NVIDIA & Intel Free To Use It