Beyond3D’s member ‘dbz‘ has shared an interesting graph, showing the percentage of purchased NVIDIA and AMD graphics cards over the past few years. As dbz wrote, this graph was made from aggregated quarterly reports, mainly from Mercury Research with fillers from JPR where Mercury’s figures were unavailable. Continue reading AMD/NVIDIA Market-Share Graph Shows NVIDIA Conquering, 3 Out of 4 PC Gamers Own an NVIDIA GPU
Tag Archives: Nvidia
AMD Catalyst 15.4 Beta & NVIDIA GeForce 350.12 WHQL Drivers Released, Optimized for Grand Theft Auto V
GTA V is almost upon us, meaning that both AMD and NVIDIA have released new optimized drivers for Rockstar’s title. AMD’s Catalyst 15.4 Beta comes with Crossfire profiles for a number of titles (like GTA V, Dying Light, Mortal Kombat X and Metal Gear Solid V: Ground Zeroes. On the other hand, NVIDIA’s GeForce 350.12 WHQL comes with SLI profiles for GTA V, Assassin’s Creed Rogue, Oddworld: New ‘n’ Tasty and Project CARS. Continue reading AMD Catalyst 15.4 Beta & NVIDIA GeForce 350.12 WHQL Drivers Released, Optimized for Grand Theft Auto V
Unreal Engine 4.6 NVIDIA VXGI – New Real-time Screenshots Show Amazing Visuals
NVIDIA had recently introduced to the public its new Dynamic GI called VXGI. VGXI has been integrated in a separate branch of Unreal Engine 4, and 3D artist “Byzantos” experimented with it. Below you can find some screenshots captured with this new Global Illumination technique in full effect. As Byzantos claimed, this is the most accurate solution available to date (especially when it comes to the performance/visuals ratio). Enjoy! Continue reading Unreal Engine 4.6 NVIDIA VXGI – New Real-time Screenshots Show Amazing Visuals
NVIDIA PhysX FleX v0.25 Sample Demo Available for Download
NVIDIA users, here is something for you today. Remember those amazing FleX effects we featured a while back? Well, today you can get a taste of them yourselves as you can download a standalone sample tech demo. Continue reading NVIDIA PhysX FleX v0.25 Sample Demo Available for Download
GeForce ForceWare 347.88 WHQL Drivers Released, Game-Ready Driver for Battlefield Hardline
NVIDIA has released a new set of WHQL drivers for its graphics cards. According to the release notes, the GeForce ForceWare 347.88 WHQL ensures you’ll have the ‘best possible gaming experience with Battlefield: Hardline.’ Continue reading GeForce ForceWare 347.88 WHQL Drivers Released, Game-Ready Driver for Battlefield Hardline
Ex-NVIDIA Driver Developer on Why Every Triple-A Game Ships Broken & Multi-GPUs
We’ve all known that most triple-A games release broken on the PC, however it’s good witnessing a former NVIDIA dev publicly acknowledging this while at the same time revealing some new ‘inside’ information about what’s happening with those ‘Game-Ready’ drivers we’ve been getting when really big games come out. Continue reading Ex-NVIDIA Driver Developer on Why Every Triple-A Game Ships Broken & Multi-GPUs
Latest NVIDIA PhysX Source Code Available for Free on GitHub to Everyone
Yesterday we informed you about the free availability of NVIDIA’s PhysX to all Unreal Engine 4 developers. And today, we are happy to report that NVIDIA has opened up the latest PhysX Source Code to everyone via GitHub. Continue reading Latest NVIDIA PhysX Source Code Available for Free on GitHub to Everyone
NVIDIA PhysX 3.3.3 Available for Free to All Unreal Engine 4 Developers
Epic Games and NVIDIA have announced that all Unreal Engine 4 developers will gain access to NVIDIA’s PhysX. Not only that, but developers will have access to PhysX’s source code. And in our opinion, this is another clever move from Epic Games; a move that will certainly make a lot of developers start experimenting with its engine. Continue reading NVIDIA PhysX 3.3.3 Available for Free to All Unreal Engine 4 Developers
NVIDIA Titan X Revealed – Packs 12GB of VRAM, Runs Latest Unreal Engine 4 Tech Demo
During Epic Games’ GDC 2015 Keynote, NVIDIA presented the next iteration of its Titan cards. Titan X will be equipped with 12GB of VRAM and will include 8 billion transistors. In addition, Epic Games revealed a new tech demo for Unreal Engine 4 that ran on this new GPU. Continue reading NVIDIA Titan X Revealed – Packs 12GB of VRAM, Runs Latest Unreal Engine 4 Tech Demo
Rumor: DirectX 12 May Offer SFR & Multi-GPU Support Between NVIDIA & AMD GPUs
Tomshardware has reported an interesting rumor that – if it’s proven to be legit – may change everything we know about multi-GPU configurations. Similarly to AMD’s Mantle, DX12 may offer support for SFR; a technique via which developers will be able to manually, or automatically, divide the texture and geometry data between the GPUs, and all of the GPUs can then work together to work on each frame. In short, it will also let developers take full advantage of the available VRAM found in multi-GPU setups. And while this is great, it’s not what really excited it us about this latest DX12 rumor. Continue reading Rumor: DirectX 12 May Offer SFR & Multi-GPU Support Between NVIDIA & AMD GPUs