Tag Archives: Nvidia

GeForce ForceWare 347.88 WHQL Drivers Released, Game-Ready Driver for Battlefield Hardline

NVIDIA has released a new set of WHQL drivers for its graphics cards. According to the release notes, the GeForce ForceWare 347.88 WHQL ensures you’ll have the ‘best possible gaming experience with Battlefield: Hardline.’ Continue reading GeForce ForceWare 347.88 WHQL Drivers Released, Game-Ready Driver for Battlefield Hardline

Ex-NVIDIA Driver Developer on Why Every Triple-A Game Ships Broken & Multi-GPUs

We’ve all known that most triple-A games release broken on the PC, however it’s good witnessing a former NVIDIA dev publicly acknowledging this while at the same time revealing some new ‘inside’ information about what’s happening with those ‘Game-Ready’ drivers we’ve been getting when really big games come out. Continue reading Ex-NVIDIA Driver Developer on Why Every Triple-A Game Ships Broken & Multi-GPUs

NVIDIA PhysX 3.3.3 Available for Free to All Unreal Engine 4 Developers

Epic Games and NVIDIA have announced that all Unreal Engine 4 developers will gain access to NVIDIA’s PhysX. Not only that, but developers will have access to PhysX’s source code. And in our opinion, this is another clever move from Epic Games; a move that will certainly make a lot of developers start experimenting with its engine. Continue reading NVIDIA PhysX 3.3.3 Available for Free to All Unreal Engine 4 Developers

NVIDIA Titan X Revealed – Packs 12GB of VRAM, Runs Latest Unreal Engine 4 Tech Demo

During Epic Games’ GDC 2015 Keynote, NVIDIA presented the next iteration of its Titan cards. Titan X will be equipped with 12GB of VRAM and will include 8 billion transistors. In addition, Epic Games revealed a new tech demo for Unreal Engine 4 that ran on this new GPU. Continue reading NVIDIA Titan X Revealed – Packs 12GB of VRAM, Runs Latest Unreal Engine 4 Tech Demo

Rumor: DirectX 12 May Offer SFR & Multi-GPU Support Between NVIDIA & AMD GPUs

Tomshardware has reported an interesting rumor that – if it’s proven to be legit – may change everything we know about multi-GPU configurations. Similarly to AMD’s Mantle, DX12 may offer support for SFR; a technique via which developers will be able to manually, or automatically, divide the texture and geometry data between the GPUs, and all of the GPUs can then work together to work on each frame. In short, it will also let developers take full advantage of the available VRAM found in multi-GPU setups. And while this is great, it’s not what really excited it us about this latest DX12 rumor. Continue reading Rumor: DirectX 12 May Offer SFR & Multi-GPU Support Between NVIDIA & AMD GPUs

NVIDIA’s Jen-Hsun Issues Statement Regarding GTX 970, Admits Reduced Bandwidth for the Upper 512MB

NVIDIA’s co-founder Jen-Hsun Huang has issued a statement regarding the infamous VRAM reports surrounding the GeForce GTX 970. Je-Hsun Huang admitted that this memory architecture was created so that reduced-configurations of Maxwell can have a larger framebuffer (otherwise the GTX970 would come with 3GB of VRAM) and that the upper 512MB of the additional 1GB is segmented and has reduced bandwidth. Continue reading NVIDIA’s Jen-Hsun Issues Statement Regarding GTX 970, Admits Reduced Bandwidth for the Upper 512MB