Tag Archives: Nvidia

NVIDIA claims that Call of Duty Modern Warfare will run with 60fps in 4K/Ultra with Ray Tracing on RTX2080

Two days ago, we informed you about the official PC requirements for Call of Duty: Modern Warfare. And today, NVIDIA released some more details about the game’s PC specs. According to these specs, an NVIDIA GeForce RTX2080 will be able to run the game in 4K/Ultra settings with 60fps and Ray Tracing. Continue reading NVIDIA claims that Call of Duty Modern Warfare will run with 60fps in 4K/Ultra with Ray Tracing on RTX2080 →

NVIDIA GeForce 436.48 WHQL Driver released, optimized for Ghost Recon Breakpoint & Asgard’s Wrath

NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 436.48 WHQL driver offers optimal performance in Tom Clancy’s Ghost Recon Breakpoint and Asgard’s Wrath. Continue reading NVIDIA GeForce 436.48 WHQL Driver released, optimized for Ghost Recon Breakpoint & Asgard’s Wrath →

NVIDIA GeForce 436.30 WHQL is optimized for Gears 5, Borderlands 3, The Surge 2 & COD: MW Open Beta

NVIDIA has released a brand new driver for its graphics cards. According to the green team, the NVIDIA GeForce 436.60 WHQL driver is optimized for Gears 5, Borderlands 3, The Surge 2, COD: MW Open Beta, FIFA 20, and Code Vein. Continue reading NVIDIA GeForce 436.30 WHQL is optimized for Gears 5, Borderlands 3, The Surge 2 & COD: MW Open Beta →

Luminous Engine Full Path-traced Ray Tracing Tech Demo running on an NVIDIA GeForce RTX2080Ti

Luminous Productions has unveiled BackStage; its latest tech demo that utilizes the next-gen real-time game graphics technology known as path tracing. The tech demo is part of the studio’s efforts to advance the next-gen gaming functionality of their proprietary game development engine, Luminous Engine. Continue reading Luminous Engine Full Path-traced Ray Tracing Tech Demo running on an NVIDIA GeForce RTX2080Ti →

NVIDIA and AMD release optimized drivers for Remedy’s supernatural action game, Control

AMD and NVIDIA have released new drivers that are optimized for Remedy’s supernatural action game, Control. Although the green team did not reveal any performance percentages increases, AMD noted that this driver improves performance under the DX11 API. Continue reading NVIDIA and AMD release optimized drivers for Remedy’s supernatural action game, Control →

NVIDIA GeForce 436.02 WHQL driver available for download, improves performance, adds Integer Scaling

NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 436.02 WHQL driver improves performance by up to 23% in popular games. Furthermore, this Gamescom 2019 driver adds New Ultra-Low Latency, Integer Scaling and Image Sharpening. Continue reading NVIDIA GeForce 436.02 WHQL driver available for download, improves performance, adds Integer Scaling →

New trailers released for Bright Memory and Grimmstar, showcasing their ray tracing effects

NVIDIA has released two new trailers, showcasing the real-time ray tracing effects in Bright Memory and Grimmstar. Bright Memory is a first-person action shooting game, whereas Grimmstar is an action-packed space fighter/simulator. Continue reading New trailers released for Bright Memory and Grimmstar, showcasing their ray tracing effects →

NVIDIA’s Morgan McGuire: “First triple-A game to require a ray tracing GPU will be released in 2023”

While real-time ray tracing is a tech that NVIDIA is currently trying to push, it appears that the first triple-A game that will require a Ray Tracing graphics card will not be coming out anytime soon. According to NVIDIA’s Morgan McGuire, the first triple-A game that will not run on non-Ray Tracing GPUs will be released in 2023 (which is four years from now). Continue reading NVIDIA’s Morgan McGuire: “First triple-A game to require a ray tracing GPU will be released in 2023” →