At Gamescom 2019, Mojang and NVIDIA presented a demo for Minecraft with its newly announced Ray Tracing effects. Gamersryde was able to capture 18 minutes of gameplay footage and share a video, showcasing the new RTX effects.
Mojang will use ray tracing for its shadows, lighting and reflections. The team will use a path tracer that will be able to handle everything, and there won’t be any rasterization. As such, the game will be now using real-time global illumination, and emissive blocks like Glowstone and Lava can illuminate environments. Water, glass and other reflective surfaces will also show accurate real-time reflections. Shading and shadows will also be more accurate than before.
DigitalFoundry has also released a video, featuring 30 minutes of gameplay footage. As you may have guessed, the team at DF went into more technical details about the Ray Tracing effects. Thus, I suggest watching that video too.
Unfortunately, NVIDIA and Mojang did not reveal when this Ray Tracing patch will be available for download. Still, we should note that this patch will be available for the Windows 10 version of Minecraft, and will – obviously – run in DirectX 12 on NVIDIA’s Turing GPUs.