Tag Archives: IO Interactive

HITMAN Gets A Proper Live-Action Film, Showing What The Game Could Look Like In Real Life

IO Interactive and RealmPictures have released a live-action film based on HITMAN. Contrary to all other fan films dedicated to games, this one shows exactly what a HITMAN game could look like in real life. It looks fantastic, so be sure to check it out! Continue reading HITMAN Gets A Proper Live-Action Film, Showing What The Game Could Look Like In Real Life

HITMAN – Season Premiere Trailer

Square Enix and Io-Interactive today released the ‘Season Premiere’ trailer for the upcoming HITMAN game. This trailer showcases the Prologue and Paris locations from the first episode as well as the Italian coastal town of Sapienza dropping in April and a first glimpse at several areas from the Moroccan imperial city of Marrakesh arriving in May. Enjoy! Continue reading HITMAN – Season Premiere Trailer

HITMAN Gets ‘Legacy’ Opening Cinematic

Square Enix and IO Interactive have released the cinematic opening for HITMAN. This opening cinematic bridges the 20-year gap between the end of the HITMAN Prologue and the Sanguine Fashion Show in Paris. In that time, the events of the previous Hitman games take place and the Opening Cinematic shows the highlights of Agent 47’s career to date. Enjoy! Continue reading HITMAN Gets ‘Legacy’ Opening Cinematic

HITMAN Beta – SLI Fix Found, Offering 96% Scaling On Two NVIDIA Graphics Cards

HITMAN’s beta phase is currently under way and it appears that the game does not support SLI out of the box. Well, fear not SLI owners as we’ve got a fix for you. Via the following workaround, we were able to properly utilize our GTX690 to its fullest, as both of our GPU cores were being used at 96%. Continue reading HITMAN Beta – SLI Fix Found, Offering 96% Scaling On Two NVIDIA Graphics Cards

Rise of the Tomb Raider – New Update Fixes SSAO/HBAO+ Artifacts, Packs Smaller Optimizations

Crystal Dynamics and Nixxes have released a new update for the PC version of Rise of the Tomb Raider. This new patch adds a new option to disable the camera automatically centering behind the player when strafing, fixes artifacts when SSAO/HBAO+ was enabled in combination with SSAA, and brings a variety of other smaller optimizations, bug-fixes, and tweaks. This patch is now available on Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New Update Fixes SSAO/HBAO+ Artifacts, Packs Smaller Optimizations

HITMAN – First Official DirectX 12 Details Revealed

AMD has issued a press release, revealing the first DX12 details for IO Interactive’s upcoming HITMAN game. According to the red team, HITMAN will be part of its Gaming Evolved program, and will leverage unique DX12 hardware found in only AMD Radeon GPUs to handle heavier workloads and better image quality without compromising performance. Continue reading HITMAN – First Official DirectX 12 Details Revealed

HITMAN – New Screenshots Released

Square Enix has released a new set of screenshots for HITMAN. HITMAN will be an episodic game with a major live component, where players will perform contract hits on powerful, high-profile targets in exotic locations around the world. Its first episode releases on March 11th and according to its official PC requirements, PC gamers will need at least a quad-core CPU with 8GB of RAM. Enjoy! Continue reading HITMAN – New Screenshots Released

HITMAN – Official PC Requirements Revealed – Requires At Least 8GB of RAM & Quad-Core CPU

Square Enix has revealed the official PC requirements for HITMAN (via the game’s Steam store page). According to the requirements, PC gamers will need at least 8GB of RAM with a modern-day quad-core CPU. The game will only support 64-bit operating systems and DX11, and there is no mention about DX12. You can read the game’s full PC requirements below. Continue reading HITMAN – Official PC Requirements Revealed – Requires At Least 8GB of RAM & Quad-Core CPU