Tag Archives: Death Stranding

Here’s Death Stranding with Reshade ReSTIR GI & Ray Tracing Ambient Occlusion, running at 8K on NVIDIA GeForce RTX 5090

Although PC gamers won’t be able to play Death Stranding 2, which is coming to PS5 later this week, they can re-experience the first game with Reshade Ray Tracing. To give an idea of what you can achieve with it, Beyond Dreams shared the following video. So, let’s take a look at it. Continue reading Here’s Death Stranding with Reshade ReSTIR GI & Ray Tracing Ambient Occlusion, running at 8K on NVIDIA GeForce RTX 5090

Death Stranding – Native 4K vs NVIDIA DLSS 2 vs AMD FSR 2.0 vs Intel XeSS benchmarks & comparison screenshots

Kojima Productions released yesterday a patch that added support for both AMD FSR 2.0 and Intel XeSS in Death Stranding. As such, Death Stranding is the first game that supports all available PC upscaling techniques (DLSS, FSR and XeSS). And, as you might have guessed, we’ve decided to benchmark and compare them. Continue reading Death Stranding – Native 4K vs NVIDIA DLSS 2 vs AMD FSR 2.0 vs Intel XeSS benchmarks & comparison screenshots

Take a look at Red Dead Redemption, Dragon Age Inquisition, Cyberpunk 2077 & Death Stranding in Unreal Engine 5

A number of video-game fan remakes/recreations in Unreal Engine 5 surfaced last week. As such, and instead of sharing them individually, I’ve decided to collect all of them and share them in one big post. Continue reading Take a look at Red Dead Redemption, Dragon Age Inquisition, Cyberpunk 2077 & Death Stranding in Unreal Engine 5