Daedalic Entertainment has released Update 2.2 for The Lord of the Rings: Gollum, and shared its full patch notes. According to the changelog, Patch 2.2 fixes a number of bugs that plagued the game. However, it doesn’t appear to bring any major performance improvements. Continue reading The Lord of the Rings: Gollum Update 2.2 released, full patch notes
Tag Archives: Daedalic Entertainment
The Lord of the Rings: Gollum has killed Daedalic Entertainment
And the writing was on the wall. After the huge flop that The Lord of the Rings: Gollum was, Daedalic announced the closure of its development department. Continue reading The Lord of the Rings: Gollum has killed Daedalic Entertainment
The Lord of the Rings: Gollum PC Performance Analysis
Last week, Daedalic Entertainment released The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading The Lord of the Rings: Gollum PC Performance Analysis
The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks
Daedalic Entertainment released last week The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4 and using DLSS 2/3 and Ray Tracing, it’s time to benchmark these features first and share our results. Continue reading The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks
The Lord of the Rings: Gollum suffers from major stuttering issues, has insane VRAM requirements in 4K
Daedalic Entertainment has released The Lord of the Rings: Gollum on PC, and things are not looking particularly well. Unfortunately, this is another Unreal Engine 4 game that suffers from major stuttering issues on PC. Not only that, but The Lord of the Rings: Gollum has insane VRAM requirements in 4K. Continue reading The Lord of the Rings: Gollum suffers from major stuttering issues, has insane VRAM requirements in 4K
Ray Tracing Trailer released for The Lord of the Rings: Gollum
NVIDIA and Daedalic Entertainment have released a Ray Tracing trailer for The Lord of the Rings: Gollum. According to the devs, the game will feature ray-traced reflections and shadows. Continue reading Ray Tracing Trailer released for The Lord of the Rings: Gollum
The Lord of the Rings: Gollum requires an RTX3080 for 1440p/High Settings/Ray Tracing/DLSS
Daedalic Entertainment has revealed the official PC system requirements for The Lord of the Rings: Gollum. According to the specs, the game will support both DX11 and DX12, and will require 45GB of free hard-disk space. Continue reading The Lord of the Rings: Gollum requires an RTX3080 for 1440p/High Settings/Ray Tracing/DLSS
The Lord of the Rings: Gollum will release on May 25th
Daedalic Entertainment and NACON have announced that their highly anticipated adventure game, The Lord of the Rings: Gollum, will release on May 25th. Continue reading The Lord of the Rings: Gollum will release on May 25th
The Lord of the Rings: Gollum gets an in-engine story trailer
Nacon has released a story trailer for The Lord of the Rings: Gollum. This trailer features in-engine footage, so it can give you an idea of what you can expect, visually, from this upcoming game. Continue reading The Lord of the Rings: Gollum gets an in-engine story trailer
The Lord Of The Rings – Gollum has been delayed by a few months
Daedalic and NACON have announced that The Lord Of The Rings – Gollum has been delayed by a few months. According to NACON, the developer needs a bit more time in order to further polish the game. Unfortunately, though, there is now no ETA on when the game will come out. Continue reading The Lord Of The Rings – Gollum has been delayed by a few months