Tag Archives: Daedalic Entertainment

The Lord of the Rings: Gollum Update 2.2 released, full patch notes

Daedalic Entertainment has released Update 2.2 for The Lord of the Rings: Gollum, and shared its full patch notes. According to the changelog, Patch 2.2 fixes a number of bugs that plagued the game. However, it doesn’t appear to bring any major performance improvements. Continue reading The Lord of the Rings: Gollum Update 2.2 released, full patch notes

The Lord of the Rings: Gollum suffers from major stuttering issues, has insane VRAM requirements in 4K

Daedalic Entertainment has released The Lord of the Rings: Gollum on PC, and things are not looking particularly well. Unfortunately, this is another Unreal Engine 4 game that suffers from major stuttering issues on PC. Not only that, but The Lord of the Rings: Gollum has insane VRAM requirements in 4K. Continue reading The Lord of the Rings: Gollum suffers from major stuttering issues, has insane VRAM requirements in 4K

The Lord of the Rings: Gollum requires an RTX3080 for 1440p/High Settings/Ray Tracing/DLSS

Daedalic Entertainment has revealed the official PC system requirements for The Lord of the Rings: Gollum. According to the specs, the game will support both DX11 and DX12, and will require 45GB of free hard-disk space. Continue reading The Lord of the Rings: Gollum requires an RTX3080 for 1440p/High Settings/Ray Tracing/DLSS

The Lord Of The Rings – Gollum has been delayed by a few months

Daedalic and NACON have announced that The Lord Of The Rings – Gollum has been delayed by a few months. According to NACON, the developer needs a bit more time in order to further polish the game. Unfortunately, though, there is now no ETA on when the game will come out. Continue reading The Lord Of The Rings – Gollum has been delayed by a few months