Tag Archives: The Lord Of The Rings – Gollum

The Lord of the Rings: Gollum Update 2.2 released, full patch notes

Daedalic Entertainment has released Update 2.2 for The Lord of the Rings: Gollum, and shared its full patch notes. According to the changelog, Patch 2.2 fixes a number of bugs that plagued the game. However, it doesn’t appear to bring any major performance improvements. Continue reading The Lord of the Rings: Gollum Update 2.2 released, full patch notes

The Lord of the Rings: Gollum has killed Daedalic Entertainment

And the writing was on the wall. After the huge flop that The Lord of the Rings: Gollum was, Daedalic announced the closure of its development department. Continue reading The Lord of the Rings: Gollum has killed Daedalic Entertainment

The Lord of the Rings: Gollum PC Performance Analysis

Last week, Daedalic Entertainment released The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading The Lord of the Rings: Gollum PC Performance Analysis

The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks

Daedalic Entertainment released last week The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4 and using DLSS 2/3 and Ray Tracing, it’s time to benchmark these features first and share our results. Continue reading The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks

The Lord of the Rings: Gollum suffers from major stuttering issues, has insane VRAM requirements in 4K

Daedalic Entertainment has released The Lord of the Rings: Gollum on PC, and things are not looking particularly well. Unfortunately, this is another Unreal Engine 4 game that suffers from major stuttering issues on PC. Not only that, but The Lord of the Rings: Gollum has insane VRAM requirements in 4K. Continue reading The Lord of the Rings: Gollum suffers from major stuttering issues, has insane VRAM requirements in 4K

NVIDIA GeForce RTX 4090 runs The Lord of the Rings: Gollum with 48fps at Native 4K with Ray Tracing

The Lord of the Rings: Gollum releases tomorrow and from the looks of it, NVIDIA’s high-end GPU, the RTX 4090, can run it with 48fps at Native 4K with Ray Tracing. Continue reading NVIDIA GeForce RTX 4090 runs The Lord of the Rings: Gollum with 48fps at Native 4K with Ray Tracing

Ray Tracing Trailer released for The Lord of the Rings: Gollum

NVIDIA and Daedalic Entertainment have released a Ray Tracing trailer for The Lord of the Rings: Gollum. According to the devs, the game will feature ray-traced reflections and shadows. Continue reading Ray Tracing Trailer released for The Lord of the Rings: Gollum

The Lord of the Rings: Gollum requires an RTX3080 for 1440p/High Settings/Ray Tracing/DLSS

Daedalic Entertainment has revealed the official PC system requirements for The Lord of the Rings: Gollum. According to the specs, the game will support both DX11 and DX12, and will require 45GB of free hard-disk space. Continue reading The Lord of the Rings: Gollum requires an RTX3080 for 1440p/High Settings/Ray Tracing/DLSS

The Lord of the Rings: Gollum will release on May 25th

Daedalic Entertainment and NACON have announced that their highly anticipated adventure game, The Lord of the Rings: Gollum, will release on May 25th. Continue reading The Lord of the Rings: Gollum will release on May 25th

The Lord of the Rings: Gollum gets an in-engine story trailer

Nacon has released a story trailer for The Lord of the Rings: Gollum. This trailer features in-engine footage, so it can give you an idea of what you can expect, visually, from this upcoming game. Continue reading The Lord of the Rings: Gollum gets an in-engine story trailer