CRYENGINE developer remakes Metro Exodus scene in CRYENGINE V, using the same assets

CRYENGINE Lighting Artist, Lindemann Matthias, has released some screenshots from his latest Metro Exodus remake project in CRYENGINE V. Now while this is a fan project, it uses the exact same assets that were used in Metro Exodus, thus making it a pretty faithful “remake” to the original material.

Metro Exodus uses the 4A Engine and, to be honest, it’s really cool witnessing the exact same assets being used in a different engine. Unfortunately, though, this remake currently suffers from a really underwhelming lighting system, and it does not take advantage of the real-time ray tracing effects that Crytek showcased recently at GDC.

The main reason why this CRYENGINE remake does not look that great is mainly because it is captured during a rainy and cloudy day. Metro Exodus uses real-time ray tracing for both Ambient Occlusion and Indirect Lighting, and I can safely say that its implementation in it can significantly improve the visuals in dark/cloudy places. As such, I’d really love to see a ray traced version of this remake in CRYENGINE (now that the engine supports it).

But anyway, as said it’s a pretty cool project that some may find interesting (while other won’t). The fact that it’s created by a CRYENGINE developer is also another reason why I’ve decided to share it with you.


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email