World of Warcraft feature

World of Warcraft Fan Remake in Unreal Engine 4 with Ray Tracing

YouTube’s ‘Daniel L’ has recreated some World of Warcraft environments in Unreal Engine 4 and shared a video showcasing them. In this video, Daniel also implemented Ray Tracing effects that Unreal Engine 4 natively supports.

Now I’ll be honest here, these Ray Tracing effects are not that mind-blowing. For instance, CONTROL and Metro Exodus showcase in a better way the visual improvements that this tech brings to the table. On the other hand, though, we should not forget that this a fan remake from a single person.

But anyway, I’m pretty sure that a lot of World of Warcraft fans will appreciate this video. Daniel has recreated four World of Warcraft environments. These are Stormwind City, Goldshire (Lion’s Pride Inn), Duskwood and Grizzly Hills.

From what we know so far, Daniel does not plan to release these maps to the public. Thus, PC gamers won’t be able to explore them on their machines. Still, these flythroughs look really cool, so be sure to watch the video.

Lastly, you can find some other fan remakes of World of Warcraft in Unreal Engine 4 here, here, here, and here.

Enjoy!

WoW in Unreal 4 with Nvidia RTX Ray Tracing

6 thoughts on “World of Warcraft Fan Remake in Unreal Engine 4 with Ray Tracing”

  1. I’m blind. I can’t spot much difference between RT on or off. Only the shadows is the biggest difference.

  2. I almost prefer the raytracing off here. The sharper contrast gives a very different mood. Would be nice if games used raytracing to do more than just have realistic lighting. They could easily do some more stylized things with it, or use parts of it in combination with pre-baked lighting to have more control over the feel of an area.

  3. It looks amazing xD

    But honestly, I dont play wow for the super cool ultra graphics….. I do it to kill Alliance :/

  4. Always wished they had made an open world RPG out of the game instead of the flaming dog turd WoW has always been and it’s clearly possible. Oh well.

Leave a Reply

Your email address will not be published. Required fields are marked *