Silent Hill Piano Puzzle Unreal Engine 5 Fan Demo

Silent Hill 1999 Unreal Engine 5 Fan Remake Demo Released

Silent Hill fans, here is something cool for you today. YouTube’s ‘Khadyko’ has released a demo that lets you experience the Piano Puzzle from the first Silent Hill game in Unreal Engine 5. This is a short demo that may give you an idea of what the upcoming remake from Bloober Team may look like. Thus, I highly recommend trying it.

Do note that Konami may soon take it down. After all, Bloober Team is working on an official remake of SH. So, download this fan-made demo while you still can.

For those who did not know, in June 2025, Konami revealed that Bloober Team is working on a new Silent Hill project. On top of that, the official Twitter account of Silent Hill leaked that this will be a remake of the first SH game.

As I said, this is a simple demo. So don’t expect to be fighting any enemies. Instead, the demo will let you solve the piano puzzle. So, make sure to temper your expectations. Still, this is better than a video of a fan-made UE5 remake of a game, don’t you agree?

You can go ahead and download the demo from this link.

Speaking of Unreal Engine 5, I recommend trying out these other free fan-made demos. You can grab a Superman UE5 Demo, a Halo 3: ODST Remake, and a Spider-Man UE5 Demo. There’s also a fan-made version of STALKER in Unreal Engine 5. If you love old-school FPS games, you should check out this remake of the classic FPS Blood in Epic’s engine. For Mario fans, we have this cool Super Mario Galaxy Tech Demo in Unreal Engine 5.

And that’s not all. There is a cool remake of Halo: Combat Evolved’s Halo level in UE5 that you can download. Or how about this free Attack on Titan game? Then we have the fan remakes for Dino Crisis 2 and MediEvil 2. Plus, there is an amazing fan remake of Sonic Adventure 2, called Sonic Adventure 2 Redux. Oh, and let’s not forget the amazing ports of Skyrim and Oblivion.

Owners of high-end GPUs can also try these two tech demos. The first one features a Witcher-like environment. The second shows off a Rome Italian Town. Last month, we also shared a demo of King’s Field 2 in UE5. Finally, we have The Lord of the Rings: Conquest Reimagined in Unreal Engine 5, a remake of Flappy Bird, a demo for Need for Speed: Underground 2, and a Diablo 2 Remake Demo. They all look awesome, so be sure to give them a try.

Enjoy and stay tuned for more!

Silent Hill Remake | 1999 | Piano Puzzle | Unreal Engine 5

18 thoughts on “Silent Hill 1999 Unreal Engine 5 Fan Remake Demo Released”

  1. been a while without a unreal engine article, scrolls through the article, and entire article worth of other articles on unreal engine slop.

    Has any of these demos ever materialized into a game? No, whats the point wasting time on them then?

    Not that anyone would be able to play it with unreal engine 5.

    1. That's actually a pretty good question. I'm guessing there are a few, but the only one that's currently coming to mind right now is ILL, but that's not even out yet.

    2. It's game-dev practice and/or portfolio material.
      Get your head out of your a5s, it's about themselves, not you. You're looking at game news everyday, should understand it by now.

    3. This was really just a portfolio piece (I'm a 3D artist) and a small passion project. When did fan art become bad? You can enjoy it or hate it for FREE 😀
      Btw, it was made and captured with 3070, old and pretty average gpu.

    1. Portfolio piece – that's a point. So why not to combine a project that you have to create to keep yourself on the market with something that you love?

    1. Great engine that has its own limitations. No need in blind hate. Spit/Fiction, Black Myth, Expedition 33, Marvel Rivals – all made in UE5. You can still work in "old style" if needed and achieve great results with it.

      1. Are you nuts !!!!!!!!!!!! haven’t you seen Borderlands 4 disaster !!!!!!!!!!! what galaxy are you living in Bro ???? we live in a very dark ERA of gaming …………. more than 90% of games are built on UE5, this bad very very very bad !!!!

        1. I’ve already given you a few examples. Borderlands is just another example of incompetent developers making the wrong decisions. Don’t ask why—whether they thought they could handle it but couldn’t, or whether they simply didn’t care—I don’t know. We make full-fledged scenes for VR in Unreal and everything works perfectly, but we don’t use Nanite or Lumen because VR can’t handle them. Developers should understand and accept these kinds of decisions, but they don’t. Engine is not just the visual – that’s a tool box with variety of functions and Unreal is GREAT! Just choose proper tool for you idea.

          1. UE5 is good ??? !!! yes it’s good for 3D Animation not to make games anyway , the developers must make their own engines or we shall forget the gaming once for all !!!!!!

          2. Lol, I’m not from Epic’s marketing team and don’t have to sell you the engine XD. You can keep your opinion – I’m completely fine with that. In the end of the day UE5 deserves a lot of criticism it gets. It’s just a little sad when people see everything in such a black and white light. Anyway, have a nice time and hope we’ll see more good games, no matter what engine they’re made on.

          3. Every big major AAA game must have its own engine in order to fit with the developpers vision and needs (3D Models – Textures – Lighting Effects – Colors – Shaders – Reflection- APIs used ……….. etc ) and of course the type the game itself ( FPS – TPS – RTS – Isometric – RPG – … etc ) , STALKER 2 is an excellent game but ruined by UE5 huge issues !!! because it’s not an engine meant to meet developpers expectations and goals , they didn’t have the choice so they use UE5 because they can’t come up with a new engine ( even they do they don’t have the time required to finish the game in time !! ) after all it’s a matter of money and profit , in past they prioritized creativity over profit now they only seek money and more more money !!!!!!!!!

          4. Stalker? Do you really want to give it as an example? Just want to remind you that the first part was made in an X-ray engine, their own and it was EXTREMELY bad! Tons of bugs, super expensive for hardware. Witcher 3 – masterpiece with LOTS of technical issues on release. Should I mention Cyberpunk? Gothic, especially 3 – was a tragedy! And many other games back then had tech issues. I repeat – you can still use UE5 in the same way as UE4 and result with great visuals and performance (Lies of P, Atomic Heart). Just don’t use Lumen and Nanite if your game is too big and complex to afford that tech. And man, take a look at Chinese studios – many of them know how to handle UE5, idk why most of the western studios don’t.

          5. For STALKER (first trilogy) …. at least it has its own identity it’s dark, sinistre and x-ray engine did a great job maybe when first released in 2007 the game was too demanding (especially when enabling “Dynamic Shadows”) but after that it run very well on newer GPUs anyway!!! you don’t get thae idea yet ! even if UE5 is good and smooth , it’s not acceptable that over 90% of games are built on the same engine !!!!!!! this not healthy it kills creativity and diversity .

          6. With that statement I totally agree. Can’t deny that each engine has its “soul”. What else I can’t deny is that we need more competitors on the market. There are rumors that Sony is going to sell “Decima” licenses. Who knows, maybe more inhouse engines will go to an open market somewhere soon.

  2. looks like gentrified aaa slop. why is the school in pieces now? it was just meant to look abandoned in the fog version.

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