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MindsEye Title Update 5 Released – Full Patch Notes

Build A Rocket Boy has released Title Update 5 for MindsEye and shared its full patch notes. So, let’s see what this new update brings to the table.

Patch 5 includes several fixes. For example, it fixes cases where players could get stuck between objects or fall through the ground. Environmental details will now look correct even from far away. Also, Jacob will no longer look blurry or low-quality in some cutscenes.

Update 5 also packs a couple of performance tweaks. For instance, it fixes a performance issue on PC when vehicles exploded after long sessions. It also a performance drop in the Penthouse Gamble mission. And that’s it. Apart from these two tweaks, there aren’t any other performance improvements. Compared to its launch version, MindsEye runs way better now. So, it’s at least worth noting that the devs have improved the game’s performance and reduced its stutters.

Finally, Patch 5 introduces ARCADIA. According to the devs, this is an ever-expanding world of missions, races, puzzles, and challenges. On PC, Build.ARCADIA unlocks intuitive tools to create and share your own experiences.

For the Standard Version, we get four new missions/modes. These are the Going Haywire – Downtown, Sky Race – Cruise Control, Sky Race – Free Bird, and C.A.R.E.less Survival. Those who have bought the Deluxe Version will get access to two more missions/modes.

Like always, Steam will download this update the next time you launch its client. You can find more details about ARCADIA here. Below, you can also find the complete changelog.

Stay tuned for more!

MindsEye Patch 1.3 Release Notes

MindsEye
Combat
  • Fixed an issue where the Drone companion could fly beyond map boundaries.
  • Fixed an issue where the Hades Drone lock-on missed combat drones, causing targeting failures.
  • Hand swapping after reloading now behaves correctly.
AI & NPC
  • Enemies now respond properly and no longer appear to float or freeze during encounters.
Missions & Design
  • Fixed an issue in The Ziggurat where Morrison would not enter the car if the player exited the Jeep at the same time.
  • Restarting from a checkpoint in Lights in the Sky no longer causes an infinite loading screen.
  • Fixed an issue in Pursuit of the Orb where Jacob could get stuck inside the Jeep.
Audio
  • Various fixes on dialogue where the volume was too quiet or not clear.
  • Sound effects and dialogue in cinematics now play correctly.
  • Music during cinematics and ambient scenes now triggers as intended.
UI/UX
  • Fixed a global issue where armed civilians displayed an objective marker when scanned.
  • Highlighting tiles and options in the settings menu now works correctly.
  • Fixed an issue preventing players from skipping cutscenes.
  • Tooltips now display assigned keys properly.
  • Icons now behave correctly and show proper visuals.
  • Fixed an issue where applied settings were not saving correctly.
Art & Visuals
  • Fixed multiple instances of players getting stuck between objects or falling through terrain.
  • Environment detail levels now display correctly from a distance.
  • Fixed an issue where Jacob appeared low-resolution in a cutscene.
Vehicles
  • Various fixes on vehicle handling and physics.
  • Fixed issues with entering or exiting vehicles during gameplay.
  • Various updates to vehicle animations and interactions.
Animation
  • Fixed an animation issue where the player did not transition correctly from sprinting to walking.
Performance
  • Fixed a performance issue on PC when vehicles exploded after long sessions.
  • Resolved a performance drop in the Penthouse Gamble mission.
ARCADIA
  • Fixed an issue in Survival Horde: Motel Hell where robots would not destroy the second gate if the player didn’t engage them.
  • Minor bug fixes applied to the following missions: Friendly Fire, Honour Amongst Thieves, Whiskey Tango Foxtrot, Winging It, and Public Service.
  • Made it easier to see where you’re headed during races, chevrons and gates are brighter and more visible across every race.
BUILD.ARCADIA – PC

BUG FIXES
General
  • Updates have been made to asset icons and searching within the catalogue.
  • Improved the display of Special Characters.
  • The Hotbar has been updated and will remember changes made, saving per ARC.
  • ARC Settings tooltips have been improved.
  • When the transform space is set to local, moving or rotating assets with the Tools Panel will now align with the asset’s orientation.
Logic
  • The arrow lines connecting logic nodes no longer disappear when a logic node is more than 1 km away from a linked asset.
  • Restart Nodeoutgoing event can now be linked to other nodes.
  • Minimap Route Node now has a catalogue icon.
  • Teleport Player Node has been improved, teleporting long distances has less impact on the performance of the node.
  • Fixed objects attached via the Attach Node to vehicles with collision disabled no longer generate collision in play mode.
  • Updates to Backpack Nodes to distinguish between standard and deluxe editions.
  • Drone Ability Target Volume renamed to Drone Ability Target to reflect the node’s function.
  • Removed the ‘On’ option from UI Text Node in favour of the ‘Node Active’ option.
  • Changing the Macro Input and Macro Output Nodes icons now shows the change dynamically in the creator.
  • Replace List Element Node has been updated so its functions and events have consistent icons.
  • The details and icons of List Variable Events and Functions are now consistent.
  • Transform Reference Actor no longer appears during play.
  • Fixed an issue relating to the triggers for the Box Action Restriction Volume.
  • Fixed an issue affecting damage from the Damage Volume.
  • Removed the “Function: Remove Shot Target” from the Player Weapon Shot Node
Publishing & Performance
  • Fixed the Performance Impact Score, which now correctly updates and warns players before publishing if performance could cause playability issues.
  • Fixed the Performance Impact table for Stamps and Groups which now displays text correctly.
  • ARCADIA ARC names now save and display correctly.
  • AI is now counted correctly towards the Performance Impact Score.
  • Published Version name UI has been improved and updated.
Stamps
  • Certain Stamps no longer reduce input functionality or change page UI and now display correctly in the catalogue.
  • Improvements to the Stamp landing page, including ‘Credits’ and ‘Stamps Used’.
  • The player can now search the featured Stamps folder like the public Stamps folder.
  • Stamp description character limit increased.
AI
  • AI behaviour for Robot_01 07 has been fixed and improved.
  • Individual AIs placed from the NPC catalogue no longer rotate 90 degrees after they spawn.
Art
  • Added textures to multiple assets that were missing textures.
  • Military Tent 02 Guide rope length increased to match tent pole length.
  • Aircon Unit A/Aircon Unit B no longer has a maximum scale to align with other assets.
  • “AA Coupe Sports 01 Destroyed” catalogue icon updated.
  • GardenChair_02 no longer has a duplicate with a similar name.
  • LabFan 01 now rotates in Play mode as it does in Build mode.
  • WindMill 01 M02 and WindMill 01 M03 catalogue icons and pivots have been updated.
  • Candle Large 01 no longer bleeds when shot.
  • Update the collision for SM_RobotPartsTransporter_0.
  • Two Plant Pot objects no longer have the same name.
  • Concrete Barrier 04B Object’s destructible mesh is now consistent compared to other Concrete Barriers.
  • More foliage assets should now be available via asset catalogue search.
  • FlashLight 01’s collision has been updated.
  • QQ DroneWeaponized 2023 has been removed from the asset catalogue.
  • RC_Knock_Door_01 now has a corresponding catalogue icon.
Animation
  • Animation Logic texture improvements.
Lighting
  • The range attribute of lights now scrolls at the same pace as other scrollable attributes.
Camera
  • The Camera Preview now shows Jacob’s model.
  • All Camera Modifier Offsets have been reduced from 300m to 50m.
  • ARC thumbnail capture has been enhanced to now accurately depict the capture area.
  • Pressing ‘Shift’ while moving an object and the camera at the same time will no longer ‘drop’ that object.
  • The Custom Camera will no longer be pointed at a player’s feet when set to follow the player.