Marvel's Spider-Man Remastered feature 3

Marvel’s Spider-Man Remastered October 12th Update adds NVIDIA DLSS 3 support

Nixxes has released a new update for Marvel’s Spider-Man Remastered that adds official support for NVIDIA’s DLSS 3 tech. As such, Marvel’s Spider-Man Remastered is the first triple-A game that officially supports NVIDIA’s latest AI-upscaling tech.

The October 12th Patch also fixes an issue that would make cutscenes slow down when no audio device was detected. Furthermore, it resolves a crash that could occur on some hardware configurations when using Very High ray-tracing settings.

As we’ve reported, Marvel’s Spider-Man Remastered is a CPU-bound game. Therefore, it will be interesting to test DLSS 3. After all, DLSS 3 can improve performance in CPU-bound games.

Our native 4K vs DLSS 2 Quality vs DLSS 3 Quality benchmarks for this game will go live later this week. Until then, you can check out these other games we’ve benchmarked with DLSS 3 Quality.

Lastly, and as always, Steam will download this patch the next time you launch its client.

Stay tuned for more!