Starfield Community Patch

First Community Patch released for Bethesda’s RPG, Starfield


A group of modders just dropped the very first Community Patch for Starfield. It’s here to help fix all those bugs, errors, and weird stuff that are still in the game. This unofficial patch works like a charm and sorts out a bunch of issues that are still affecting the game. So, we really suggest grabbing it and giving it a go.

The Starfield Community Patch is here to fix numerous issues. It’s going to fix things like objects in the wrong places, script mistakes, and items that don’t quite add up. Plus, it’ll sort out missions that don’t work, exploits that break the game, and even fix spelling mistakes and missing stuff.

You can download this unofficial patch from this link. At the end of the article, you will also find its complete changelog.

Speaking of Starfield, we also suggest taking a look at these mods for it. Yesterday, we shared this mod that implemented physics collisions to all dead bodies. Earlier last month, we also shared the Disk Cache Enabler Mod which aims to reduce the game’s disk usage. Then we have this mod that solves the game’s elevated black levels/washed-out graphics. You can also use this guide in order to increase your FOV. Let’s also not forget the DLSS 2/XeSS and the DLSS 3 Frame Generation mods. Those who also want to improve the game’s graphics can either use Starfield HD Overhaul or Starfield HD Reworked.

Sprinting Stuttering Fix is another cool mod that stops the annoying stutters when you run. Then, you can grab this mod that makes the game run smoother by fixing a bunch of scripts. And don’t forget these two must-have mods that make the game look and feel better with a new User Interface and cooler Particle Effects. On the other hand, this mod lets you travel between planets in real-time. Oh, and let’s not forget this mod that brings a dynamic weather system into the game, as well as this mod that aims to improve the behavior of NPCs.

Starfield Community Patch Release Notes

  • EM Weapon Systems skill ranks 1-3 have been modified to multiply EM damage by 1.1x/1.2x/1.3x instead of all 3 ranks applying a 2.0x multiplier. This brings it in line with perk description.
  • EM Weapon Systems skill rank 4 has been corrected to apply a boost to EM damage rather than hull damage.
  • Missile Weapon Systems skill Rank 4 modified to add a recharge rate modifier of 1.2 and remove the reload speed modifier of 0.8 to correctly represent the increase from Rank 3.
  • Rejuvenation skill ranks 3 and 4 new correctly allow the player to regain health while in combat.
  • EMP-80 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD.
  • EMP-200 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD.
  • EMP-500 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD.
  • EMP-1000 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD.
  • Disruptor 3320 Neutron Turret ship weapon now has a “Magazine Size” of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn’t set the power to max.
  • Disruptor 3320 Neutron Turret ship weapon now has a “Recharge Delay” of 0 as non-automatic weapons should not have a delay.
  • Marauder 115N Railgun Turret ship weapon now has a “Magazine Size” of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn’t set the power to max.
  • Obliterator 250MeV Alpha Turret ship weapon now has a “Magazine Size” of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn’t set the power to max.
  • The number of undiscovered temples shown in the UI will now match how many are actually undiscovered.
  • Constellation companions no longer have the wrong dialogue in NG+ after completing “Foreknowledge”.
  • Companions will no longer become angry at the player for boarding a hostile ship and attacking the crew.
  • Neon Security will no longer say you have a bounty even if you’ve never been arrested.
  • Companions will now correctly comment on the player’s appearance changing. (This was caused by companionaffinityeventsscript referencing “LooksMenu” instead of “ChargenMenu”)
  • Player characters will no longer get stuck headtracking to the left while sprinting or jumping for a long time.
  • Fixed a typo in the English translation of the 3 Scan Jammer components in the ship builder.
  • Fixed a typo in the English translation of the perk description for Peak Performance 05. MagPerk_PeakPerformance
  • Fixed a typo in a greeting line for Nikau Henderson in Deimos Staryard.
  • Fixed a typo in a dialogue line with The Hunter during MQ106 at Akila City.
  • Fixed a typo in the description of the Penetrator Rounds upgrade for several weapons co_gun_mod_HardTarget_Mag_Penetrator[000454B2], co_gun_mod_Lawgiver_Mag_Penetrator[00057561], co_gun_mod_MagSniper_Mag_Penetrator[00045BAF], co_gun_mod_Razorback_Mag_Penetrator[00044C30],co_gun_mod_Regulator_Mag_Penetrator[00057579], co_gun_mod_Tombstone_Mag_Penetrator[00044C4D],co_gun_mod_UrbanEagle_Mag_Penetrator[0007C747]
  • Fixed a misspelling of “pique” in Masako’s Dialogue during “Sabotage”.
  • Fixed a typo in Andromeda Kepler’s dialogue.
  • Fixed a typo in Helena Strickland’s dialogue.
  • Fixed a typo in the German translation of Joseph Manning’s dialogue
  • Fixed a typo in the German translation of Issa Ekland’s dialogue
  • Fixed typos in the German translation of Lin’s dialogue during the opening sequence
  • Fixed inconsistencies in the German translation between text and audio in Gideo Anker’s dialogue
  • Fixed inconsistencies in the German translation between text and audio in Yannick Legrande’s dialogue