New gameplay trailers for Wanted: Dead, focusing on combat and finishing moves

110 Industries has released two new gameplay trailers for Wanted: Dead. The first trailer gives us an in-depth look into the game’s slick and stylish high-octane combat mechanics. The second trailer focuses on the game’s finishing moves, and explains their importance for gameplay. Continue reading New gameplay trailers for Wanted: Dead, focusing on combat and finishing moves

A Plague Tale: Requiem looks WORSE with Ray Tracing, comparison screenshots

Asobo has just released a new update for A Plague Tale: Requiem that adds support for Ray Tracing. Now while Asobo claims that it has used Ray Tracing in order to enhance both ambient occlusion and shadows, the game only offers an option for ray-traced shadows. Not only that but these ray-traced shadows completely break the in-game ambient occlusion, making the game look worse. Continue reading A Plague Tale: Requiem looks WORSE with Ray Tracing, comparison screenshots

The Legend of Zelda: Ocarina of Time Fan Remake – Unreal Engine 4 vs Unreal Engine 5 Video Graphics Comparison

As we’ve already informed you, CryZENx is currently working on an Unreal Engine 5 version of his The Legend of Zelda: Ocarina of Time Fan Remake. This version supports Lumen which by default overhauls the game’s lighting system. And thankfully, we finally have a video graphics comparison between its Unreal Engine 4 and Unreal Engine 5 versions. Continue reading The Legend of Zelda: Ocarina of Time Fan Remake – Unreal Engine 4 vs Unreal Engine 5 Video Graphics Comparison