Remember when John Carmack tweeted that a new patch for RAGE PC would be made available? Well, it’s been two months and we haven’t seen it yet. Not only that but we haven’t seen the level editor that was supposed to be included in the final version of RAGE. Speculations begun spreading; did iD Software abandon us? Well, apparently not as we have some brand new information about the state of both the level editor and the promised patch, so keep reading. Continue reading RAGE – PC Level Editor and Patch Still Coming→
Cliff Bleszinski and PC gamers are in open war for a couple of years. So imagine our surprise when Cliffy B stepped on VGA’s yesterday and announced Fortnite, Epic’s new IP that is clearly inspired by our beloved Minecraft. And although both Cliff and Epic haven’t announced the game’s platforms, we strongly suggest Epic to avoid releasing it on the PC at all costs. Why? Keep reading to find out. Continue reading Why Epic’s new IP, Fortnite, should NOT come to the PC→
Do you know why I love all these modded GTA IV screenshots? Because they give us a glimpse of how next-generation graphics will actually look like. I bet that I’m not the only one wishing for a big leap in graphics and although right now we are – kind of – stuck with current generation consoles, we can take a look at the future with the following screenshots that GTA IV’s modders have captured. So, special thanks go to Dpeasant3, Vinz005, icelaglace, Slixent, Raigen, goobz, fzn09, opezdl, RAIKAMAN, and DarK64. As you may have guessed, those modders are using some custom-made ENBSeries settings and the end result is simply mind-blowing. Damn, can’t wait for the next-generation consoles. Oh, and you will also find bellow a new video that shows off the latest version of iCEnhacer. Enjoy everyone! Continue reading Weekly GTA IV Gallery [December 4th – 10th]; This is what the next generation will bring to the table→
As promised, each and every week we’ll be bringing you screenshots from most upcoming mods, games and maps of CryEngine 3. So, today you can view some brand new screenshots from Crysis 2 modders ultranew_b, Johnny Guitar, Sieabah, Tiesto, atsest, JustNameless, MasterGod, Vanity Assassian, and [LSD]Timewarp82. Moreoever, we have some new screenshots from the indie snowboarding game, SNOW, and The Increment. Last but not least, we have a video that shows off three interesting landscapes maps. Enjoy everyone! Continue reading Weekly CryEngine 3 Gallery [December 4th – 10th]→
And it has just been revealed. Command & Conquer: Generals 2 is a reality and will be a triple-A PC game. The game will be developed by BioWare and in cased you didn’t catch it, it will be a PC exclusive title as the only available platform – for the time being – is the PC. Given that this is EA though, we might see it on consoles too. However, the game is PC exclusive for now. Interesting, no? Oh, and the game will not support DX9 as we can see from its minimum requirements. Does this mean that it’ll use the Frostbite 2.0 engine? Oh yes it does. BioWare and Frostbite 2.0 in a strategy game. Seriously now, what more could you ask for? The game is currently slated for a 2013 release and we have some screen-grabs from the official release, the first details, system requirements and its teaser trailer after the jump. Enjoy everyone! Continue reading Command & Conquer: Generals 2 is a reality, triple-A PC exclusive from BioWare→
Eighteen years ago, a first person shooter came to change the way we perceive video games today. A small gaming studio in Texas, a bunch of gamers with a passion and a vision released a shareware version of their latest game that became a hit in due time. The legendary Doom, the daddy of all FPS and successor to our beloved Wolfenstein, got released. Eighteen years since its first appearance and this bad boy is still one of our favourite FPS as it reminds us of what FPS games were back in the days. Continue reading Celebration Time; Doom Is Eighteen Years Old Today→
Our dear friends at PCGames.de have posted some new screenshots from Return to Jurassic Park. Return to Jurassic Park is a Crysis mod for Jurassic Park with a fictional story setting on Isla Nublar 18 years after the first film. Well, at least that’s the plan of the mod team and although it’s clearly stated to be a Crysis mod, word has it that it will be moved to Crysis 2. What’s also really interesting is that one of the ‘compy’ images is actually a ingame shot. It’s hard to believe that a modding team has managed to produce such real-time graphics, so our guess is that it’s a PR trick and nothing more. Still, these renders look lovely. Enjoy! Continue reading Return to Jurassic Park – New Mind-Blowing Screenshots From This Crysis Mod→
Realtime Immersive has just released two new tech videos. These videos are a series of games and simulation technology demonstrations that were created by Realtime Immersive and showcase the power of the CryENGINE software development kit in various simulation and serious games projects. All parts of the following videos have been captured out from real-time in-game scenes, so go ahead and watch them. They are simply amazing! Continue reading New Impressive CryEngine 3 Tech Demos; CryEngine 3 at its best→
One of the greatest things of PC gaming is the workarounds that most modders/programmers/developers can come up with for various issues and technical limitations. By now, most of you will be aware of FXAA, an anti-aliasing method that can be forced to pretty much every game and comes without any major performance hit. If you’ve ever tried that method, you’ll be already aware of the blurriness that is introduced with it. Well, get ready everyone because Andrej Dudenhefner created an injector tool that forces Subpixel Morphological Antialiasing to every game, with results similar to FXAA but with an even lower performance hit and without any blurry effects. Continue reading PC gamers, meet SMAA; an AA method that comes without any performance hit and can be forced to any game→
Okay guys, I’m puzzled here. This is the first time I’ve seen a racing game requiring such a high-end GPU. Team 6 Studios have just revealed the system requirements for their upcoming arcade racer, FlatOut 3: Chaos & Destruction. And get this right; the team recommends a GTX590 and 20GB of free hard-disk space. Just… wow. A GTX590 GPU is required? So this game should have mind-blowing graphics, right? Well, to be honest, I haven’t seen anything from FlatOut 3 that justifies such high requirements. Continue reading Flatout 3: Chaos & Destruction – Team6 Recommends A… GTX590; Game requires at least 16GB of HDD→