Man, what a train wreck this is. As we informed you yesterday, Assassin’s Creed IV: Black Flag has major issues on the PC. While the game runs better than its PS4 and Xbox One cousins, it does not take advantage of more than two CPU cores. On the other hand, its GPU requirements are off the charts and if that wasn’t enough, Nvidia and Ubisoft are preparing a PhysX patch for it. Continue reading Assassin’s Creed IV: Black Flag’s Produced: “On PC, usually you don’t really care about the performance”
The Incredible Adventures of Van Helsing Complete Pack Released, Features All DLCs
Neocore Games has released the complete pack for The Incredible Adventures of Van Helsing. This pack includes the base game and everything that has been introduced to the gameplay since the launch of the original. After paying close attention to the requests of the community, this package comes with three unique classes, PVP and co-op multiplayer mode, new netcode, PC controller support, monster respawn system, and the long awaited endgame content. Continue reading The Incredible Adventures of Van Helsing Complete Pack Released, Features All DLCs
Montague’s Mount Now Available On Steam
Polypusher Studios has announced the release of its debut game, Montague’s Mount, on Steam. The Irish studio has been working closely with UK publisher Mastertronic to complete the title and has just launched on Steam with new updates to the game. Developed for PC, Mac & Linux, Montague’s Mount is now available on GOG.com, Get Games, GamersGate and Steam. Continue reading Montague’s Mount Now Available On Steam
Indie Title “No Heroes” Shows Great Destructibility Effects
Drunken Lizard Games has released some new videos, showcasing the destructible environments that will be featured in its upcoming multiplayer FPS title, No Heroes. Drunken Lizard Games is a two man team and No Heroes will be free-to-play. The game is powered by the Unity engine and its destruction is quite impressive for an indie title. Enjoy! Continue reading Indie Title “No Heroes” Shows Great Destructibility Effects
PC gamers, meet Crying is not Enough; a new indie third-person action adventure
Storyline Team has informed us about its new upcoming third-person action adventure title, called “Crying is not Enough”. Crying is not Enough is powered by the Unity engine and is coming to PC, MAC and Linux, with the option of further expansion into various consoles. Continue reading PC gamers, meet Crying is not Enough; a new indie third-person action adventure
Assassin’s Creed IV: Black Flag – Incoming Patch Will Add PhysX Effects
Nvidia has announced that an incoming patch will add some new PhysX effects in Assassin’s Creed IV: Black Flag. According to the green team, this patch will introduce APEX Particles that are manipulated by external forces such as gravity, wind, character movement, and explosions, courtesy of the APEX Turbulence system. Continue reading Assassin’s Creed IV: Black Flag – Incoming Patch Will Add PhysX Effects
Black Mesa Coming To Retail, Will Be Powered By A New Game Engine
Black Mesa is considered one of the best mods ever released on the PC. Although the mod has not been completed yet, Valve has made an offer to the development team that could not be refused. Therefore, a paid version of Black Mesa will be coming to Steam. This new version will be powered by a new game engine and will be hitting Steam really soon. Continue reading Black Mesa Coming To Retail, Will Be Powered By A New Game Engine
Call of Duty: Ghosts – Official Update Removes The Ridiculous 6GB RAM Requirement [UPDATE]
Well you gotta love Activision and Infinity Ward. Yesterday, the big publisher revealed that there are no plans for an update that would fix the FPS and lag issues spotted on the PC version. And today, Infinity Ward has released a new PC update that removes the ridiculous RAM requirement. Yeap, that’s right everyone. Call of Duty: Ghosts can officially now be played on systems with 4GB of RAM. Continue reading Call of Duty: Ghosts – Official Update Removes The Ridiculous 6GB RAM Requirement [UPDATE]
Assassin’s Creed IV: Black Flag – PC Performance Analysis
Last month, we had the pleasure to interview Ubisoft who confirmed that Assassin’s Creed IV: Black Flag would be better optimized on the PC than its predecessor. As Ubisoft claimed, the scheduler used for the rendering was ‘rewritten from the ground up and in AC4, the engine will use all the cores it needs until it sees that using more cores brings no more gain.’ Well, it appears that information was incorrect as Assassin’s Creed IV: Black Flag is plagued by performance issues and runs identical on tricore and quadcore CPUs. Not only that but the performance difference between a dualcore and a quadcore is around 5fps at best. Continue reading Assassin’s Creed IV: Black Flag – PC Performance Analysis
Battlefield 4 – Second Assault DLC Unveiled In This Latest Trailer
Electronic Arts and DICE have released a new trailer for BF4, in which the game’s executive producer Patrick Bach discusses Second Assault, new vehicles, weapons and fan-favourite maps including Gulf of Oman, Operation Firestorm, Caspian Border and Operation Metro. Continue reading Battlefield 4 – Second Assault DLC Unveiled In This Latest Trailer









