Mirror’s Edge & Deus Ex: Human Revolution Look Amazing In UE4, New Images Show Incredible Detail

Polycount’s members ‘juniez’ and ‘Disting’ have been working hard on their latest maps based on Mirror’s Edge and Deus Ex: Human Revolution, respectively. These two maps have been created in Unreal Engine 4 and the latest images show what this engine is capable of. Mirror’s Edge’s map has been overhauled with a new lighting system and some gorgeous reflections, while DE: HR’s map can be easily mistaken for an old CG photo. Unreal Engine 4 looks sexy and we can’t wait to see what triple-A developers will be able to achieve with it. Until then, enjoy the images! Continue reading Mirror’s Edge & Deus Ex: Human Revolution Look Amazing In UE4, New Images Show Incredible Detail

New CRYENGINE Video Shows Insane Real-time Destruction And Physics

YouTube’s member ’18T220′ has shared a mind-blowing video from CRYENGINE, showing off some of the best real-time destruction and physics effects we’ve ever seen. This video proves that CRYENGINE is more powerful than most of us believed, though it remains to be seen whether developers will actually take advantage of such features. Enjoy! Continue reading New CRYENGINE Video Shows Insane Real-time Destruction And Physics

Kingdom Under Fire II – Gameplay Movie of City and Field

Blueside released last week a new trailer for Kingdom Under Fire II, showing off some gameplay footage, that passed under our radar. Shame on us. Kingdom Under Fire II is a RTS and RPG hybrid that has been under development for quite some time. The game looks cute and has nice boobs physics, but you can easily notice that: a) it’s powered by Unreal Engine 3 (it appears the game is powered by FAME Tech 2. Kudos to the devs for making the game look like an UE3-brownish title… I guess) and b) it looks similar to most multi-platform titles. Still, Kingdom Under Fire II seems fun, so go ahead and watch this new gameplay trailer! Continue reading Kingdom Under Fire II – Gameplay Movie of City and Field

Nvidia’s New DX11 Wonder Driver Releases This Monday, Release Notes Revealed

Nvidia announced yesterday that its upcoming DX11 driver that will improve performance on CPU bound titles will be released this Monday, and you can view its complete changelog below. According to the release notes, this new driver introduces key DirectX optimizations which result in reduced game-loading times and significant performance increases across a wide variety of games. Continue reading Nvidia’s New DX11 Wonder Driver Releases This Monday, Release Notes Revealed

Viscera Cleanup Detail On Steam, Become A Space-station Janitor, Blends Doom 3 With Dead Space

Okay, so we’ve all become goats in Goat Simulator, we’re about to become bears in Bear Simulator… what’s left? Well, how about becoming a space-station janitor that cleans up all the mess from rooms found in games such as Doom 3 and Dead Space? If that was the job of your dreams, then meet Viscera Cleanup Detail. Continue reading Viscera Cleanup Detail On Steam, Become A Space-station Janitor, Blends Doom 3 With Dead Space

Unreal Engine 4 – New Realistic Rendering Room Tech Demo Will Leave You Speechless

Epic Games has released a new beta build for Unreal Engine 4 in which the company included a new tech demo, showcasing realistic indoor rendering. This tech demo uses Unreal Engine 4’s Global Illumination techniques, and sports some really high-res textures. Naturally, the demo also shows realistic reflections, something we’ve been witnessing lately in pretty much all Unreal Engine 4 videos. It looks spectacular, so make sure to give it a go! Continue reading Unreal Engine 4 – New Realistic Rendering Room Tech Demo Will Leave You Speechless

Turtle Rock Studios: Evolve’s Goliath Inspired By Godzilla & King Kong, Lighting Techniques Detailed

Turtle Rock Studios held an IAMA event on Reddit in which it was able to answer a number of questions until the event was cancelled. The bad news is that lots of answers were deleted (God knows why, though the development team promised to hold another IAMA in the future). The good news is that some new details about its latest title, Evolve, have been brought to light. Continue reading Turtle Rock Studios: Evolve’s Goliath Inspired By Godzilla & King Kong, Lighting Techniques Detailed

Resident Evil 4 – Beta Patch V.1.0.5 Adds Specular Highlights & Bump Mapping Effects

Capcom has released a new beta patch for the Steam version of Resident Evil 4 that adds Specular Highlights & Bump Mapping Effects that were missing from the X360 version. In addition, this new beta patch implements new stereo/positional audio for in-game sound effects and fixes various bugs that have been reported by fans. Continue reading Resident Evil 4 – Beta Patch V.1.0.5 Adds Specular Highlights & Bump Mapping Effects

AMD Teases Radeon R9 295 X2 In A New Trailer, Incoming Announcement

Remember our April’s Fools joke about R290Xtreme? Holy Batman, we were partially right about it. Okay okay, the new GPU from AMD will not require a 2000W PSU but as the red team unveiled, R9 295 X2 is real and will be a dual-GPU card (that will – most probably – challenge Nvidia’s Titan Z). Or at least that’s what we hope. AMD will be revealing this new GPU really soon and has released a teaser trailer for it that can be viewed below. Enjoy! Continue reading AMD Teases Radeon R9 295 X2 In A New Trailer, Incoming Announcement

Watch_Dogs – New Screenshots Showing The Game’s Inventory System

Alongside the Steam page for Watch Dogs, Ubisoft has also unveiled two new screenshots for its upcoming open world title, showing the game’s inventory system. Contrary to other games pausing the action of a game, Watch_Dogs will feature a floating window via which players can access Aiden’s inventory. It looks cool, and let’s hope that each frame won’t be taking us on static pages like those found in other titles, thus pulling us away from the game itself. Enjoy! Continue reading Watch_Dogs – New Screenshots Showing The Game’s Inventory System