The Witcher 3: Wild Hunt – PAX East 2015 Official Gameplay Video

CD Projekt RED has released a new video for its upcoming RPG, The Witcher 3: Wild Hunt, showing almost eight minutes of gameplay footage. In this video, Geralt discovers the secret behind the phantom of the trade route and see him fight a Royal Wyvern to save members of a remote village in need of help. The Witcher 3: Wild Hunt releases this May. Enjoy! Continue reading The Witcher 3: Wild Hunt – PAX East 2015 Official Gameplay Video →

Zombie Army Trilogy – Low vs Ultra Comparison Screenshots

Rebellion has provided us with a review code for Zombie Army Trilogy, and below you can view some comparison screenshots between the game’s Low and Ultra settings. Contrary to a lot of titles, there is a noticeable difference between these two modes. On Ultra settings, we’ve got better shadows, ambient occlusion and self-shadows are present, the main character cast shadows, there are higher quality textures, and the LOD system is further increased. Enjoy (Low is on the left whereas Ultra is on the right. Be also sure to open the images in new tabs)! Continue reading Zombie Army Trilogy – Low vs Ultra Comparison Screenshots →

Ori and the Blind Forest Gets New Beautiful Trailer

Moon Studios has released a new trailer for its beautiful platform adventure title, Ori and the Blind Forest. Powered by the Unity Engine, Ori and the Blind Forest combines beautiful visuals and a cinematic score for an unforgettable experience. The game is currently planned for a March 11th release. Enjoy! Continue reading Ori and the Blind Forest Gets New Beautiful Trailer →

DirectX 12 – ExecuteIndirect Command Further Improves Performance & Greatly Reduces CPU Usage

At GDC 2015, Microsoft revealed a new, complete indirect dispatching draw solution that can be used by all DX12 hardware from Feature Level 11 and up. This new draw solution replaces DX11’s DrawIndirect and DispatchIndirect, and brings major performance improvements to the already incredible performance that DX12 can achieve. Continue reading DirectX 12 – ExecuteIndirect Command Further Improves Performance & Greatly Reduces CPU Usage →

FaceFX Runtime Integrated with Unreal Engine 4, Free To All Non-Commercial Projects & Indie Games

OC3 Entertainment has announced an integration of the FaceFX Runtime with Unreal Engine 4. The combined solution will create a streamlined process for creating talking characters in Epic Games’ award winning engine and will be available free of charge for non-commercial projects and indie games. Continue reading FaceFX Runtime Integrated with Unreal Engine 4, Free To All Non-Commercial Projects & Indie Games →

New Expansion for Stronghold Kingdoms Available Now for Free

Firefly Studios today released an ambitious new expansion for Stronghold Kingdoms — Stronghold Kingdoms: Rise of The Wolf, available now for free on PC and Mac. As the press release reads, Rise of The Wolf recreates the savage world of the original Stronghold in an MMO environment, featuring new PvE gameplay in a world under siege from series antagonist The Wolf. Continue reading New Expansion for Stronghold Kingdoms Available Now for Free →