FaceFX Runtime Integrated with Unreal Engine 4, Free To All Non-Commercial Projects & Indie Games

OC3 Entertainment has announced an integration of the FaceFX Runtime with Unreal Engine 4. The combined solution will create a streamlined process for creating talking characters in Epic Games’ award winning engine and will be available free of charge for non-commercial projects and indie games.

The FaceFX Runtime is an optimized playback engine for facial animation data and is currently in-use by several high-profile UE4 games. The integration, developed in cooperation with YAGER embeds compressed facial animation data generated by FaceFX Studio into the Unreal package system and plays it back in synchronization with recorded audio files.

The FaceFX Runtime will be available free of charge to non-commercial projects and commercial projects earning less than $500,000. A license to FaceFX Studio Professional ($899) will be required to generate the facial animation data.

Jamie Redmond, CTO of OC3 Entertainment, said:

“Some of the best developers in the world are using the FaceFX Runtime with Unreal Engine 4. We are very excited that the same technology will be available to all UE4 developers regardless of size.”

FaceFX is an advanced facial animation solution unique in its ability to liberate artists from the complexities of creating realistic dialogue and emotive characters. FaceFX can be used to animate characters by hand or generate lip-synchronization and speech gesture data automatically from pre-recorded audio. FaceFX can be integrated with any game engine or facial animation pipeline.

FaceFX has been used in a lot of games, like Far Cry 4, Evolve, Watch_Dogs, Destiny, Alien: Isolation, Battlefield 4, THIEF and Grand Theft Auto V.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email