New AMD Presentation Slide Reveals Details about R9 390X – Supports DX12_3, Packs 8GB of VRAM

A new AMD presentation slide hit the Internet a couple of hours ago, leaking some new interesting information about AMD’s upcoming high-end GPU, the R9 390X. According to the slide, AMD’s R9 390X will pack 4096 shader units, will support DX12 up to Tier 3 (in other words, DX12_3) and will feature up to 8GB of VRAM (basically meaning that we might get an initial 4GB version and afterwards a new updated 8GB version). Continue reading New AMD Presentation Slide Reveals Details about R9 390X – Supports DX12_3, Packs 8GB of VRAM

Steam Sets New Record for Concurrent Users – Over 9 Million Steam Users Online Simultaneously

And there is literally nothing stopping this train. Steam has set another record for concurrent users, as on March 13th there were 9 million users online simultaneously. Contrary to last year’s ‘9 million’ record, this one was not caused by a sudden traffic boost or anything like that. Steam keeps growing, showing why the PC platform is nowadays a platform that most publishers and developers want to support. Continue reading Steam Sets New Record for Concurrent Users – Over 9 Million Steam Users Online Simultaneously

Infinity: The Quest For Earth – New Screenshots Show Off Planetary Rings

I-Novae Studios has released three new screenshots from Infinity: The Quest For Earth. The game will be powered by the I-Novae Engine, and looks pretty amazing. The company claimed a while back that it will launch a Kickstarter campaign for its title, so stay tuned for more. Until then, enjoy the following screenshots! Continue reading Infinity: The Quest For Earth – New Screenshots Show Off Planetary Rings

Pillars of Eternity Gets Two New Screenshots

Pillars of Eternity releases later this month and Obsidian Entertainment released today two new screenshots from it. Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and aims to improve upon the traditional computer RPG experience. Enjoy the screenshots after the jump! Continue reading Pillars of Eternity Gets Two New Screenshots

P.A.M.E.L.A. – First-Person Survival Horror Title Powered by Unity 5, First Screenshots & Trailer

NVYVE Studios has announced a new first person survival horror game called P.A.M.E.L.A. P.A.M.E.L.A. will be powered by Unity 5, is currently in pre-alpha development for the PC, and you can view below its first screenshots and its debut trailer. Continue reading P.A.M.E.L.A. – First-Person Survival Horror Title Powered by Unity 5, First Screenshots & Trailer

Life is Strange: Episode 2 Releases on March 24th

Square Enix and DONTNOD Entertainment have announced that the second episode of Life is Strange is coming to all platforms on March 24th. Life Is Strange is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future. Continue reading Life is Strange: Episode 2 Releases on March 24th

Shinra Technologies Cloud Tech Demo Video

Square Enix has released a tech demo video – via Gamespot – for its new cloud gaming service called Shinra Technologies. This tech demo shows some of this cloud gaming service’s capabilities. In this video we get to see a huge environment with 1 million trees, 16K independent AI entities, fully deformable terrain with multithreaded physics and realistic fluid simulations. It looks cool, so be sure to watch it! Continue reading Shinra Technologies Cloud Tech Demo Video

Paradox on How to Fight Back Piracy & Cities: Skylines Pirated Copies during Its First Days

Cities: Skylines is the best selling title for Paradox Interactive and Shams Jorjani – VP of Acquisition at Paradox – revealed how the company will fight back piracy, as well as the percentage of pirated copies for Cities: Skylines these first two days. Continue reading Paradox on How to Fight Back Piracy & Cities: Skylines Pirated Copies during Its First Days

Microsoft’s Representative Hints at DX12 Supporting Multi-GPU Configurations from Different Vendors

Prior to GDC 2015, we’ve heard various rumours suggesting that DX12 would support multi-GPU configurations from different vendors. And while we did not hear anything about it at GDC, a Microsoft technical support staff member claimed that this feature will be supported by its latest API. Continue reading Microsoft’s Representative Hints at DX12 Supporting Multi-GPU Configurations from Different Vendors