It appears that after the whole 970 VRAM fiasco, there is a new story that haunts NVIDIA. As we’ve already reported, NVIDIA’s GPUs are really weak in Async Compute scenarios. And according to some Oculus employees, Preemption for context switches is possibly catastrophic for NVIDIA’s GPUs. Continue reading Oculus Employees: “Preemption for context switches is best on AMD, Nvidia possibly catastrophic”
Metal Gear Solid V: The Phantom Pain – Japanese Voice Pack Available & Can Be Easily Enabled
You know what? Even though Konami has hired Troy Baker and Kiefer Sutherland for Metal Gear Solid V: The Phantom Pain, I still find the Japanese voices to be superior. And thankfully, Konami has included the Japanese Voice pack in the Steam version of the game. Continue reading Metal Gear Solid V: The Phantom Pain – Japanese Voice Pack Available & Can Be Easily Enabled
DOOM – New Trailer Focuses On The SnapMap Editor
Bethesda has released a new trailer for id Software’s DOOM that focuses on its SnapMap Editor. The SnapMap Editor aims to offer everyone the ability to create levels that can be played on all platforms. Unfortunately, id Software won’t release any additional mod tools for DOOM. DOOM is currently planned for a Spring 2016 release! Continue reading DOOM – New Trailer Focuses On The SnapMap Editor
Batman: Arkham Knight – Post-Patch – Low versus High Textures Comparison Screenshots
The major performance patch for Batman: Arkham Knight has just been released. While SLI and Crossfire are still not working properly, we decided to give this game a go. And, to be honest, we were really shocked with the game’s new graphics options/suggestions. According to its VRAM indicator, a GPU with at least 3GB of VRAM is required for Normal and High Textures. Enabling these textures on our GTX690 brought massive amounts of stuttering. Therefore, we decided to capture some screenshots and compare the game’s Low and High textures. Continue reading Batman: Arkham Knight – Post-Patch – Low versus High Textures Comparison Screenshots
Total War: Warhammer Gets New In-Engine Cinematic Trailer, Introducing The Dwarfs
SEGA has released a new in-engine cinematic trailer for Total War: Warhammer, thus giving us the first look at the game’s underground battles. This new trailer uses in-engine models and animations to introduce the sturdy, redoubtable Dwarfs, one of four playable races in Total War: Warhammer. Enjoy! Continue reading Total War: Warhammer Gets New In-Engine Cinematic Trailer, Introducing The Dwarfs
Metal Gear Solid V: The Phantom Pain – PC Performance Analysis
On September 1st, two highly anticipated games got released on the PC. The first was Mad Max from Avalanche and the second is no other than Metal Gear Solid V: The Phantom Pain. And as you may have guessed, this is another stellar PC port. And to be honest, this was to be expected. After all, Metal Gear Solid V: Ground Zeroes was one of our most optimized PC games of 2014. Continue reading Metal Gear Solid V: The Phantom Pain – PC Performance Analysis
Inner Chains Officially Announced – FPS Horror Game Powered By Unreal Engine 4
Telepaths’ Tree today officially announced Inner Chains – a new FPS horror PC game running on Unreal Engine 4, that promises to throw gamers into a graphically stunning, dangerous and mysterious world. In order to celebrate this announcement, Telepaths’ Tree released the game’s first trailer and screenshots that can be viewed below. Continue reading Inner Chains Officially Announced – FPS Horror Game Powered By Unreal Engine 4
Tinertia – Dynamic Action-platformer – Fully Releases Today On Steam
Candescent Games and Section Studios, along with indie games partner Reverb Triple XP, announced that their dynamic action-platformer Tinertia will officially leave Early Access and launch on Steam today. Continue reading Tinertia – Dynamic Action-platformer – Fully Releases Today On Steam
Batman: Arkham Knight – Interim Performance Patch Now Available, Future Patch Notes Revealed
Warner Bros and Rocksteady have finally released the Interim performance patch for Batman: Arkham Knight. This patch brings optimizations for system memory and VRAM usage, reduces frame rate hitches, fixes hitches when running on mechanical hard drives and improves performance on all GPUs. Continue reading Batman: Arkham Knight – Interim Performance Patch Now Available, Future Patch Notes Revealed
Grandia II Anniversary Edition – New Update Enables 60FPS Battles, Adds Native 4K Resolution Support
A couple of days ago, GungHo Online Entertainment America released the Anniversary Edition of Grandia II on Steam. And as you may know, at its time of release this version was locked at 30fps. Well good news everyone as its development team has released a new update that enables 60fps battles (the game is still not fully unlocked to 60fps, but at least this is better than nothing). Continue reading Grandia II Anniversary Edition – New Update Enables 60FPS Battles, Adds Native 4K Resolution Support